Files
cneicy 88ba3cdc48
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
feat: add Godot C# compatibility and shared codegen weaving
2026-09-05 02:37:43 +08:00

28 lines
827 B
C#

using ShrinkCommand;
using ShrinkEventBus;
using ShrinkModFramework;
[ShrinkMod("fixture.mod", "Fixture Mod", "1.0.0")]
public sealed class FixtureMod : ShrinkModBase, IShrinkModUnload
{
public bool Ready { get; private set; }
public int UnloadCalls { get; private set; }
public override void OnReady(ShrinkModContext context) => Ready = true;
public void OnUnload(ShrinkModContext context) => UnloadCalls++;
}
public readonly struct ModFixtureEvent : IShrinkEvent { }
[ShrinkEventSubscriber]
public static class ModFixtureEvents
{
public static int Calls { get; private set; }
[ShrinkSubscribe] private static void Handle(ModFixtureEvent value) => Calls++;
}
[ShrinkCommandSubscriber]
public static class ModFixtureCommands
{
[ShrinkCommand("mod-fixture/ping")] public static void Ping() { }
}