refactor: move Godot packages into module repositories
Validate ShrinkSDK Workspace / unity (push) Failing after 5s
Validate ShrinkSDK Workspace / unity (push) Failing after 5s
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@@ -6,8 +6,8 @@
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Packages\ShrinkSDK.ModFramework.Godot\ShrinkSDK.ModFramework.Godot.csproj" />
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<ProjectReference Include="..\..\Packages\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
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<ProjectReference Include="..\..\Packages\ShrinkSDK.Command\ShrinkSDK.Command.csproj" />
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<ProjectReference Include="..\..\..\Assets\Modules\ShrinkModFramework\Godot~\ShrinkSDK.ModFramework.Godot.csproj" />
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<ProjectReference Include="..\..\..\Assets\Modules\ShrinkEventBus\DotNet~\ShrinkSDK.EventBus.csproj" />
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<ProjectReference Include="..\..\..\Assets\Modules\ShrinkCommand\DotNet~\ShrinkSDK.Command.csproj" />
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</ItemGroup>
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</Project>
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