feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>enable</Nullable>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkSDK.UnityAdapterCompile</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\Core\*.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\UnityShrinkCodeGenAdapter.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\ShrinkRegistryILPostProcessor.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkEventBus\CodeGen\Editor\EventBusILPostProcessor.cs" />
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<Reference Include="Unity.CompilationPipeline.Common">
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<HintPath>D:\UnityEditor\2022.3.62f3\Editor\Data\Managed\Unity.CompilationPipeline.Common.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>..\..\..\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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