feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkSDK.NuGetConsumer</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ShrinkSDK.EventBus" Version="2.1.0" />
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<PackageReference Include="ShrinkSDK.Command" Version="0.3.0" />
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<PackageReference Include="ShrinkSDK.Network" Version="0.3.0" />
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</ItemGroup>
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</Project>
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