feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s

This commit is contained in:
2026-09-05 02:37:43 +08:00
parent 60cf457230
commit 88ba3cdc48
95 changed files with 2712 additions and 19 deletions
+15
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>ShrinkSDK.ModFixture</AssemblyName>
<ShrinkCodeGenEnabled>true</ShrinkCodeGenEnabled>
<_ShrinkCodeGenTaskAssembly>$(MSBuildThisFileDirectory)..\..\CodeGen\ShrinkSDK.CodeGen.Task\bin\$(Configuration)\net8.0\ShrinkSDK.CodeGen.Task.dll</_ShrinkCodeGenTaskAssembly>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Packages\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.ModFramework\ShrinkSDK.ModFramework.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Command\ShrinkSDK.Command.csproj" />
</ItemGroup>
<Import Project="..\..\CodeGen\ShrinkSDK.CodeGen.Task\buildTransitive\ShrinkSDK.CodeGen.targets" />
</Project>