feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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using ShrinkNetwork;
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[ShrinkNetworkMessage(49999, "duplicate")]
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public sealed class DuplicateMessageA : IShrinkNetworkMessage { }
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[ShrinkNetworkMessage(49999, "duplicate")]
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public sealed class DuplicateMessageB : IShrinkNetworkMessage { }
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkSDK.InvalidCodeGenFixture</AssemblyName>
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<ShrinkCodeGenEnabled>true</ShrinkCodeGenEnabled>
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<RunAnalyzers>false</RunAnalyzers>
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<_ShrinkCodeGenTaskAssembly>$(MSBuildThisFileDirectory)..\..\CodeGen\ShrinkSDK.CodeGen.Task\bin\$(Configuration)\net8.0\ShrinkSDK.CodeGen.Task.dll</_ShrinkCodeGenTaskAssembly>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Packages\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
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<ProjectReference Include="..\..\Packages\ShrinkSDK.Network\ShrinkSDK.Network.csproj" />
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<ProjectReference Include="..\..\CodeGen\ShrinkSDK.CodeGen.Task\ShrinkSDK.CodeGen.Task.csproj" ReferenceOutputAssembly="false" />
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</ItemGroup>
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<Import Project="..\..\CodeGen\ShrinkSDK.CodeGen.Task\buildTransitive\ShrinkSDK.CodeGen.targets" />
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</Project>
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