feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ShrinkSDK Godot Sample"
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.6", "C#")
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[display]
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window/size/viewport_width=960
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window/size/viewport_height=540
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[dotnet]
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project/assembly_name="ShrinkSDK.Godot.Sample"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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