feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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@@ -0,0 +1,124 @@
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#nullable enable
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Godot;
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using ShrinkApp;
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using ShrinkApp.Starter.Basic;
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using ShrinkCommand;
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using Cysharp.Threading.Tasks;
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using ShrinkDataSaver;
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using ShrinkEventBus;
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using ShrinkNetwork;
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using ShrinkSDK.Godot;
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using ShrinkTutorial;
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public partial class SampleRoot : ShrinkGodotHost
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{
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public override void _Ready()
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{
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base._Ready();
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RunSmokeAsync().Forget();
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}
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private async UniTaskVoid RunSmokeAsync()
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{
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var marker = RequireWoven(GetType().Assembly);
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using var binding = EventBus.Attach(new GodotSubscriber());
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EventBus.Post(new GodotSmokeEvent());
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var assembly = GetType().Assembly;
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var registries = assembly.GetCustomAttributes(false).Select(value => value.GetType().Name).ToHashSet();
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var savedValue = 42;
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ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
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{
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RootPath = PersistentDataPath,
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CurrentSaveVersion = 1
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});
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ShrinkSave.RegisterModule("godot-smoke", () => savedValue, value => savedValue = value);
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await ShrinkSave.SaveSlotAsync(0, new SaveOptions { SlotName = "Godot Smoke" });
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savedValue = 0;
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await ShrinkSave.LoadSlotAsync(0);
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var app = await StartAppAsync();
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var composition = ShrinkBasicComposition.CreateHost(app.Context.Services);
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var entries = ShrinkBasicComposition.CreateEntries(app.Context.Services);
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await composition.ApplyAsync(entries);
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await composition.ApplyAsync(entries);
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var activeFibers = composition.Runtime.Fibers.Count(fiber => fiber.State == ShrinkContext.ShrinkFiberState.Active);
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var tutorialStorage = new MemoryTutorialStorage();
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var tutorial = new ShrinkTutorialRunner(tutorialStorage);
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var tutorialStarted = tutorial.Start(new ShrinkTutorialData
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{
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TutorialId = "godot-smoke",
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Steps = { new ShrinkTutorialStep { StepId = "one", CompleteCondition = ShrinkTutorialCompleteCondition.AnyClick } }
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});
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var tutorialCompleted = tutorial.CompleteStep();
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if (GodotSubscriber.Calls != 1 || GodotStaticSubscriber.Calls != 1 || savedValue != 42 ||
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!app.IsRunning || !GodotInstaller.Initialized ||
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activeFibers != 3 || !tutorialStarted || !tutorialCompleted || !tutorialStorage.Saved ||
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!registries.Contains(nameof(ShrinkCommandStaticRegistryAttribute)) ||
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!registries.Contains(nameof(ShrinkNetworkMessageRegistryAttribute)))
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{
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GD.PushError("ShrinkSDK Godot smoke failed.");
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GetTree().Quit(1);
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return;
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}
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await composition.ShutdownAsync();
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var smokePath = System.IO.Path.Combine(OS.GetUserDataDir(), "shrink_smoke_pass.txt");
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System.IO.File.WriteAllText(smokePath, $"CodeGen={marker.WeaverVersion};DataSaver={savedValue}");
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if (!System.IO.File.Exists(smokePath))
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throw new System.IO.IOException($"Failed to create smoke sentinel: {smokePath}");
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GD.Print($"SHRINK_GODOT_SMOKE_PASS CodeGen={marker.WeaverVersion} DataSaver={savedValue}");
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GetTree().Quit(0);
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}
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}
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public sealed class MemoryTutorialStorage : IShrinkTutorialStorage
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{
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private ShrinkTutorialProgress _progress = new();
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public bool Saved { get; private set; }
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public ShrinkTutorialProgress Load() => _progress;
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public void Save(ShrinkTutorialProgress progress) { _progress = progress; Saved = true; }
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public void Reset() { _progress = new ShrinkTutorialProgress(); Saved = false; }
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}
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public readonly struct GodotSmokeEvent : IShrinkEvent { }
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[ShrinkEventSubscriber]
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public sealed class GodotSubscriber
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{
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public static int Calls;
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[ShrinkSubscribe] private void Handle(GodotSmokeEvent value) => Calls++;
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}
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[ShrinkEventSubscriber]
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public static class GodotStaticSubscriber
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{
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public static int Calls;
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[ShrinkSubscribe] private static void Handle(GodotSmokeEvent value) => Calls++;
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}
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[ShrinkCommandSubscriber]
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public static class GodotCommands
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{
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[ShrinkCommand("godot/smoke")] public static void Smoke() { }
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}
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[ShrinkNetworkMessage(42001, "godot/smoke")]
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public sealed class GodotSmokeMessage : IShrinkNetworkMessage { }
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[ShrinkAppModuleInstaller]
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public sealed class GodotInstaller : IShrinkAppModuleInstaller
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{
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public static bool Initialized;
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public string ModuleId => "godot-smoke";
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public int Order => 0;
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public IReadOnlyList<string> DependsOn => Array.Empty<string>();
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public void RegisterServices(ShrinkAppContext context) => context.Services.Register(this);
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public UniTask InitializeAsync(ShrinkAppContext context)
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{
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Initialized = true;
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return UniTask.CompletedTask;
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}
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}
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