feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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[gd_scene load_steps=2 format=3]
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[ext_resource path="res://SampleRoot.cs" type="Script" id="1"]
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[node name="SampleRoot" type="Node"]
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script = ExtResource("1")
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