feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s

This commit is contained in:
2026-09-05 02:37:43 +08:00
parent 60cf457230
commit 88ba3cdc48
95 changed files with 2712 additions and 19 deletions
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3]
[ext_resource path="res://SampleRoot.cs" type="Script" id="1"]
[node name="SampleRoot" type="Node"]
script = ExtResource("1")
@@ -0,0 +1,124 @@
#nullable enable
using System;
using System.Linq;
using System.Collections.Generic;
using Godot;
using ShrinkApp;
using ShrinkApp.Starter.Basic;
using ShrinkCommand;
using Cysharp.Threading.Tasks;
using ShrinkDataSaver;
using ShrinkEventBus;
using ShrinkNetwork;
using ShrinkSDK.Godot;
using ShrinkTutorial;
public partial class SampleRoot : ShrinkGodotHost
{
public override void _Ready()
{
base._Ready();
RunSmokeAsync().Forget();
}
private async UniTaskVoid RunSmokeAsync()
{
var marker = RequireWoven(GetType().Assembly);
using var binding = EventBus.Attach(new GodotSubscriber());
EventBus.Post(new GodotSmokeEvent());
var assembly = GetType().Assembly;
var registries = assembly.GetCustomAttributes(false).Select(value => value.GetType().Name).ToHashSet();
var savedValue = 42;
ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
{
RootPath = PersistentDataPath,
CurrentSaveVersion = 1
});
ShrinkSave.RegisterModule("godot-smoke", () => savedValue, value => savedValue = value);
await ShrinkSave.SaveSlotAsync(0, new SaveOptions { SlotName = "Godot Smoke" });
savedValue = 0;
await ShrinkSave.LoadSlotAsync(0);
var app = await StartAppAsync();
var composition = ShrinkBasicComposition.CreateHost(app.Context.Services);
var entries = ShrinkBasicComposition.CreateEntries(app.Context.Services);
await composition.ApplyAsync(entries);
await composition.ApplyAsync(entries);
var activeFibers = composition.Runtime.Fibers.Count(fiber => fiber.State == ShrinkContext.ShrinkFiberState.Active);
var tutorialStorage = new MemoryTutorialStorage();
var tutorial = new ShrinkTutorialRunner(tutorialStorage);
var tutorialStarted = tutorial.Start(new ShrinkTutorialData
{
TutorialId = "godot-smoke",
Steps = { new ShrinkTutorialStep { StepId = "one", CompleteCondition = ShrinkTutorialCompleteCondition.AnyClick } }
});
var tutorialCompleted = tutorial.CompleteStep();
if (GodotSubscriber.Calls != 1 || GodotStaticSubscriber.Calls != 1 || savedValue != 42 ||
!app.IsRunning || !GodotInstaller.Initialized ||
activeFibers != 3 || !tutorialStarted || !tutorialCompleted || !tutorialStorage.Saved ||
!registries.Contains(nameof(ShrinkCommandStaticRegistryAttribute)) ||
!registries.Contains(nameof(ShrinkNetworkMessageRegistryAttribute)))
{
GD.PushError("ShrinkSDK Godot smoke failed.");
GetTree().Quit(1);
return;
}
await composition.ShutdownAsync();
var smokePath = System.IO.Path.Combine(OS.GetUserDataDir(), "shrink_smoke_pass.txt");
System.IO.File.WriteAllText(smokePath, $"CodeGen={marker.WeaverVersion};DataSaver={savedValue}");
if (!System.IO.File.Exists(smokePath))
throw new System.IO.IOException($"Failed to create smoke sentinel: {smokePath}");
GD.Print($"SHRINK_GODOT_SMOKE_PASS CodeGen={marker.WeaverVersion} DataSaver={savedValue}");
GetTree().Quit(0);
}
}
public sealed class MemoryTutorialStorage : IShrinkTutorialStorage
{
private ShrinkTutorialProgress _progress = new();
public bool Saved { get; private set; }
public ShrinkTutorialProgress Load() => _progress;
public void Save(ShrinkTutorialProgress progress) { _progress = progress; Saved = true; }
public void Reset() { _progress = new ShrinkTutorialProgress(); Saved = false; }
}
public readonly struct GodotSmokeEvent : IShrinkEvent { }
[ShrinkEventSubscriber]
public sealed class GodotSubscriber
{
public static int Calls;
[ShrinkSubscribe] private void Handle(GodotSmokeEvent value) => Calls++;
}
[ShrinkEventSubscriber]
public static class GodotStaticSubscriber
{
public static int Calls;
[ShrinkSubscribe] private static void Handle(GodotSmokeEvent value) => Calls++;
}
[ShrinkCommandSubscriber]
public static class GodotCommands
{
[ShrinkCommand("godot/smoke")] public static void Smoke() { }
}
[ShrinkNetworkMessage(42001, "godot/smoke")]
public sealed class GodotSmokeMessage : IShrinkNetworkMessage { }
[ShrinkAppModuleInstaller]
public sealed class GodotInstaller : IShrinkAppModuleInstaller
{
public static bool Initialized;
public string ModuleId => "godot-smoke";
public int Order => 0;
public IReadOnlyList<string> DependsOn => Array.Empty<string>();
public void RegisterServices(ShrinkAppContext context) => context.Services.Register(this);
public UniTask InitializeAsync(ShrinkAppContext context)
{
Initialized = true;
return UniTask.CompletedTask;
}
}
@@ -0,0 +1 @@
uid://j565ln7hmg6i
@@ -0,0 +1,20 @@
<Project Sdk="Godot.NET.Sdk/4.6.3">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<ShrinkCodeGenEnabled>true</ShrinkCodeGenEnabled>
<_ShrinkCodeGenTaskAssembly>$(MSBuildThisFileDirectory)..\..\CodeGen\ShrinkSDK.CodeGen.Task\bin\$(Configuration)\net8.0\ShrinkSDK.CodeGen.Task.dll</_ShrinkCodeGenTaskAssembly>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Packages\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Command\ShrinkSDK.Command.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Network\ShrinkSDK.Network.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Godot\ShrinkSDK.Godot.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.App.Starter.Basic\ShrinkSDK.App.Starter.Basic.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Tutorial\ShrinkSDK.Tutorial.csproj" />
<ProjectReference Include="..\..\Packages\ShrinkSDK.Tutorial.Godot\ShrinkSDK.Tutorial.Godot.csproj" />
<ProjectReference Include="..\..\CodeGen\ShrinkSDK.CodeGen.Task\ShrinkSDK.CodeGen.Task.csproj" ReferenceOutputAssembly="false" />
</ItemGroup>
<Import Project="..\..\CodeGen\ShrinkSDK.CodeGen.Task\buildTransitive\ShrinkSDK.CodeGen.targets" />
</Project>
@@ -0,0 +1,24 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShrinkSDK.Godot.Sample", "ShrinkSDK.Godot.Sample.csproj", "{8ED6C49D-909C-4A5A-B80C-3537D1349377}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8ED6C49D-909C-4A5A-B80C-3537D1349377}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://TutorialDemo.cs" id="1"]
[node name="TutorialDemo" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
@@ -0,0 +1,49 @@
#nullable enable
using Godot;
using ShrinkTutorial;
using ShrinkTutorial.Godot;
public partial class TutorialDemo : Control
{
public override void _Ready()
{
var target = new Button
{
Text = "Tutorial Target",
Position = new Vector2(480, 260),
CustomMinimumSize = new Vector2(220, 72)
};
target.AddToGroup("shrink_tutorial_primary");
AddChild(target);
var overlay = new ShrinkGodotTutorialOverlay();
AddChild(overlay);
var runner = new ShrinkTutorialRunner(new MemoryTutorialStorage());
runner.Start(new ShrinkTutorialData
{
TutorialId = "visual-smoke",
Steps =
{
new ShrinkTutorialStep
{
StepId = "target",
Title = "Godot Tutorial",
Body = "Target hole, dialog and input blocker smoke test",
TargetMode = ShrinkTutorialTargetMode.AnchorId,
Target = "primary",
CompleteCondition = ShrinkTutorialCompleteCondition.ClickTarget
}
}
});
overlay.Bind(runner);
GetTree().CreateTimer(2).Timeout += QuitCleanly;
}
private void QuitCleanly()
{
var tree = GetTree();
tree.UnloadCurrentScene();
tree.CreateTimer(0.1).Timeout += () => tree.Quit(0);
}
}
@@ -0,0 +1 @@
uid://bhjfn5prdv2pw
@@ -0,0 +1,52 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Exports/Windows/ShrinkSDKGodot.exe"
script_export_mode=2
[preset.0.options]
binary_format/architecture="x86_64"
debug/export_console_wrapper=1
[preset.1]
name="Linux"
platform="Linux"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Exports/Linux/ShrinkSDKGodot.x86_64"
script_export_mode=2
[preset.1.options]
binary_format/architecture="x86_64"
[preset.2]
name="macOS"
platform="macOS"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Exports/macOS/ShrinkSDKGodot.zip"
script_export_mode=2
[preset.2.options]
application/bundle_identifier="work.crash.shrinksdk.sample"
binary_format/architecture="universal"
@@ -0,0 +1,30 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ShrinkSDK Godot Sample"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.6", "C#")
[display]
window/size/viewport_width=960
window/size/viewport_height=540
[dotnet]
project/assembly_name="ShrinkSDK.Godot.Sample"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true