feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s

This commit is contained in:
2026-09-05 02:37:43 +08:00
parent 60cf457230
commit 88ba3cdc48
95 changed files with 2712 additions and 19 deletions
@@ -0,0 +1,25 @@
#nullable enable
using System;
using System.Collections.Generic;
namespace ShrinkModFramework;
public sealed class ShrinkModContext
{
private readonly Dictionary<Type, object> _services = new();
public ShrinkModContext(string modDirectory) => ModDirectory = modDirectory ?? throw new ArgumentNullException(nameof(modDirectory));
public string ModDirectory { get; }
public void RegisterService<T>(T service) where T : class => _services[typeof(T)] = service ?? throw new ArgumentNullException(nameof(service));
public bool TryGetService<T>(out T? service) where T : class
{
service = _services.TryGetValue(typeof(T), out var value) ? value as T : null;
return service != null;
}
public T GetRequiredService<T>() where T : class => TryGetService<T>(out var value) ? value! : throw new InvalidOperationException($"Service is not registered: {typeof(T).FullName}");
}
public interface IShrinkModUnload
{
void OnUnload(ShrinkModContext context);
}