feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkSDK.Godot</AssemblyName>
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<RootNamespace>ShrinkSDK.Godot</RootNamespace>
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<PackageId>ShrinkSDK.Godot</PackageId>
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<Version>0.1.0</Version>
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<Description>Godot 4.6 host and platform services for ShrinkSDK.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp" Version="4.6.3" />
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<PackageReference Include="UniTask" Version="2.5.10" />
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<ProjectReference Include="..\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
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<ProjectReference Include="..\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
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<ProjectReference Include="..\ShrinkSDK.Network\ShrinkSDK.Network.csproj" />
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<ProjectReference Include="..\ShrinkSDK.DataSaver\ShrinkSDK.DataSaver.csproj" />
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<ProjectReference Include="..\ShrinkSDK.App.Core\ShrinkSDK.App.Core.csproj" />
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</ItemGroup>
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</Project>
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