feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkApp.Starter.Basic</AssemblyName>
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<RootNamespace>ShrinkApp.Starter.Basic</RootNamespace>
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<PackageId>ShrinkSDK.App.Starter.Basic</PackageId>
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<Version>0.3.0</Version>
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<Description>Engine-neutral basic ShrinkApp composition.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\*.cs" />
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<ProjectReference Include="..\ShrinkSDK.App.Core\ShrinkSDK.App.Core.csproj" />
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<ProjectReference Include="..\ShrinkSDK.Context.Core\ShrinkSDK.Context.Core.csproj" />
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<ProjectReference Include="..\ShrinkSDK.Context.AppAdapter\ShrinkSDK.Context.AppAdapter.csproj" />
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<ProjectReference Include="..\ShrinkSDK.Command.Integration.App\ShrinkSDK.Command.Integration.App.csproj" />
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<ProjectReference Include="..\ShrinkSDK.DataSaver.Integration.App\ShrinkSDK.DataSaver.Integration.App.csproj" />
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<ProjectReference Include="..\ShrinkSDK.Network.Integration.App\ShrinkSDK.Network.Integration.App.csproj" />
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</ItemGroup>
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</Project>
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