feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<AssemblyName>ShrinkApp.Core.Runtime</AssemblyName>
|
||||
<RootNamespace>ShrinkApp</RootNamespace>
|
||||
<PackageId>ShrinkSDK.App.Core</PackageId>
|
||||
<Version>0.2.0</Version>
|
||||
<Description>ShrinkSDK engine-neutral application composition runtime.</Description>
|
||||
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Runtime\ShrinkAppCore.cs" />
|
||||
<Compile Include="..\..\..\Assets\Modules\ShrinkApp.Core\Runtime\ShrinkAppGeneratedRegistry.cs" />
|
||||
<Compile Include="..\..\..\Assets\Modules\ShrinkApp.Core\Runtime\ShrinkAppInstallers.cs" />
|
||||
<PackageReference Include="UniTask" Version="2.5.10" />
|
||||
<PackageReference Include="ShrinkSDK.CodeGen" Version="0.1.0" PrivateAssets="compile;runtime;contentfiles;native" />
|
||||
<ProjectReference Include="..\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user