feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="Godot Local" value="C:\Users\im\Documents\godothub\engine\4.6.3-stable-mono\GodotSharp\Tools\nupkgs" />
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<add key="ShrinkSDK Local" value="Artifacts" />
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<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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</packageSources>
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</configuration>
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