feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkSDK.Godot.Installer</AssemblyName>
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<PackageId>ShrinkSDK.Godot.Installer</PackageId>
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<Version>0.1.1</Version>
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<Description>Godot Editor package manager and CodeGen diagnostics for ShrinkSDK.</Description>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="addons\shrinksdk\*.cs" />
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<Compile Include="..\..\Assets\Modules\ShrinkInstaller\Editor\ShrinkPackageVersion.cs" Link="addons\shrinksdk\ShrinkPackageVersion.cs" />
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<PackageReference Include="GodotSharp" Version="4.6.3" />
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<PackageReference Include="GodotSharpEditor" Version="4.6.3" />
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<None Include="addons\shrinksdk\plugin.cfg" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\plugin.cfg" />
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<None Include="addons\shrinksdk\*.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\" />
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<None Include="..\..\Assets\Modules\ShrinkInstaller\Editor\ShrinkPackageVersion.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\ShrinkPackageVersion.cs" />
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</ItemGroup>
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</Project>
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