feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkSDK.CodeGen.Core</AssemblyName>
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<RootNamespace>ShrinkSDK.CodeGen</RootNamespace>
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<PackageId>ShrinkSDK.CodeGen.Core</PackageId>
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<Version>0.1.0</Version>
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<IsPackable>true</IsPackable>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\Core\*.cs" />
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<PackageReference Include="Mono.Cecil" Version="0.11.6" />
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</ItemGroup>
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</Project>
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