feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s

This commit is contained in:
2026-09-05 02:37:43 +08:00
parent 60cf457230
commit 88ba3cdc48
95 changed files with 2712 additions and 19 deletions
@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AssemblyName>ShrinkSDK.CodeGen.Core</AssemblyName>
<RootNamespace>ShrinkSDK.CodeGen</RootNamespace>
<PackageId>ShrinkSDK.CodeGen.Core</PackageId>
<Version>0.1.0</Version>
<IsPackable>true</IsPackable>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\Core\*.cs" />
<PackageReference Include="Mono.Cecil" Version="0.11.6" />
</ItemGroup>
</Project>