feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
This commit is contained in:
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<AssemblyName>ShrinkSDK.CodeGen.Analyzers</AssemblyName>
|
||||
<RootNamespace>ShrinkSDK.CodeGen.Analyzers</RootNamespace>
|
||||
<IsPackable>false</IsPackable>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.14.0" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user