feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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@@ -0,0 +1,5 @@
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{
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"name": "ShrinkRuntime.Abstractions",
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"rootNamespace": "ShrinkSDK.Runtime",
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"autoReferenced": true
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}
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