feat: integrate composable Godot runtime and EventBus debugger

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cneicy committed 2026-11-06 19:18:54 +08:00
1 parent 0d9e04c09d
commit 51f8a1d044
55 files changed
+1481 -114

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>ShrinkSDK.EntJoy.Godot</AssemblyName>
<RootNamespace>ShrinkSDK.EntJoy.Godot</RootNamespace>
<PackageId>ShrinkSDK.EntJoy.Godot</PackageId>
<Version>0.1.1</Version>
<Description>Godot lifecycle integration for EntJoy headless ECS and JobSystem.</Description>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="*.cs" />
<None Include="README.md" Pack="true" PackagePath="\" />
<ProjectReference Include="..\ShrinkSDK.Godot\ShrinkSDK.Godot.csproj" />
<!-- The adapter exposes the runtime API; consumers that use EntJoy source-generated
jobs can add EntJoy.ECS directly and opt into its analyzer explicitly. -->
<PackageReference Include="EntJoy.ECS" Version="1.0.0" ExcludeAssets="analyzers" />
</ItemGroup>
</Project>