22 lines
1.0 KiB
XML
22 lines
1.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AssemblyName>ShrinkSDK.EntJoy.Godot</AssemblyName>
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<RootNamespace>ShrinkSDK.EntJoy.Godot</RootNamespace>
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<PackageId>ShrinkSDK.EntJoy.Godot</PackageId>
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<Version>0.1.1</Version>
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<Description>Godot lifecycle integration for EntJoy headless ECS and JobSystem.</Description>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="*.cs" />
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<None Include="README.md" Pack="true" PackagePath="\" />
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<ProjectReference Include="..\ShrinkSDK.Godot\ShrinkSDK.Godot.csproj" />
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<!-- The adapter exposes the runtime API; consumers that use EntJoy source-generated
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jobs can add EntJoy.ECS directly and opt into its analyzer explicitly. -->
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<PackageReference Include="EntJoy.ECS" Version="1.0.0" ExcludeAssets="analyzers" />
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</ItemGroup>
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</Project>
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