perf(save): encode detached snapshots and expose phase timings
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@@ -542,3 +542,13 @@ await ShrinkSave.LoadSlotAsync(slotIndex, key);
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## 📄 License
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[MIT](LICENSE)
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## 可复用能力
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<!-- shrink:capabilities -->
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Capability: 模块化存档、槽位、设置、迁移、加密和损坏备份恢复
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Aliases: 存储 存档 保存 读档 设置 持久化 save
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Limits: 模块负责采集一致状态;后台不得读取 Unity 对象;不会自动保存任意游戏字段
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Extension: 存档模块注册、序列化器、迁移链与平台路径服务
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Evidence: [ShrinkSave](Runtime/ShrinkSave.cs); [ShrinkDataSaverRuntime](DotNet~/Runtime/ShrinkDataSaverRuntime.cs)
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<!-- /shrink:capabilities -->
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