diff --git a/DotNet~/ShrinkSDK.DataSaver.csproj b/DotNet~/ShrinkSDK.DataSaver.csproj
index 95585ca..a86f83a 100644
--- a/DotNet~/ShrinkSDK.DataSaver.csproj
+++ b/DotNet~/ShrinkSDK.DataSaver.csproj
@@ -5,7 +5,7 @@
ShrinkDataSaver.Runtime
ShrinkDataSaver
ShrinkSDK.DataSaver
- 2.3.0
+ 2.4.0
ShrinkSDK engine-neutral versioned save and settings runtime.
false
disable
diff --git a/README.md b/README.md
index ab84cad..61bb50e 100644
--- a/README.md
+++ b/README.md
@@ -542,3 +542,13 @@ await ShrinkSave.LoadSlotAsync(slotIndex, key);
## 📄 License
[MIT](LICENSE)
+
+## 可复用能力
+
+
+Capability: 模块化存档、槽位、设置、迁移、加密和损坏备份恢复
+Aliases: 存储 存档 保存 读档 设置 持久化 save
+Limits: 模块负责采集一致状态;后台不得读取 Unity 对象;不会自动保存任意游戏字段
+Extension: 存档模块注册、序列化器、迁移链与平台路径服务
+Evidence: [ShrinkSave](Runtime/ShrinkSave.cs); [ShrinkDataSaverRuntime](DotNet~/Runtime/ShrinkDataSaverRuntime.cs)
+
diff --git a/Runtime/LocalStorageProvider.cs b/Runtime/LocalStorageProvider.cs
index 9541cfb..53296b9 100644
--- a/Runtime/LocalStorageProvider.cs
+++ b/Runtime/LocalStorageProvider.cs
@@ -108,8 +108,8 @@ namespace ShrinkDataSaver
}
}
- public UniTask ExistsAsync(string path, CancellationToken ct = default) =>
- Task.Run(() => File.Exists(Resolve(path)), ct).AsUniTask();
+ public async UniTask ExistsAsync(string path, CancellationToken ct = default) =>
+ await Task.Run(() => File.Exists(Resolve(path)), ct);
public async UniTask DeleteAsync(string path, CancellationToken ct = default)
{
diff --git a/Runtime/SaveTypes.cs b/Runtime/SaveTypes.cs
index 849f382..c01457f 100644
--- a/Runtime/SaveTypes.cs
+++ b/Runtime/SaveTypes.cs
@@ -59,8 +59,21 @@ namespace ShrinkDataSaver
}
+ public sealed class SavePhaseTimings
+ {
+ public double CaptureMilliseconds { get; internal set; }
+ public double EncodeMilliseconds { get; internal set; }
+ public double EncryptMilliseconds { get; internal set; }
+ public double WriteMilliseconds { get; internal set; }
+ public long EncodedBytes { get; internal set; }
+ }
+
public class SaveOptions
{
+ /// Only the detached JToken snapshot is encoded off-thread; module capture stays on the caller thread.
+ public bool EncodeInBackground = false;
+ public bool CollectTimings = false;
+ public SavePhaseTimings LastTimings { get; internal set; }
public string SlotName = "New Save";
public bool CaptureScreenshot = false;
#if UNITY_5_3_OR_NEWER
diff --git a/Runtime/ShrinkSave.cs b/Runtime/ShrinkSave.cs
index 99a8291..68b79a5 100644
--- a/Runtime/ShrinkSave.cs
+++ b/Runtime/ShrinkSave.cs
@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Diagnostics;
+using System.Threading.Tasks;
using System.Threading;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json.Linq;
@@ -183,6 +185,14 @@ namespace ShrinkDataSaver
{
options ??= new SaveOptions();
ValidateSlotIndex(slotIndex);
+ ct.ThrowIfCancellationRequested();
+ var timings = options.CollectTimings ? new SavePhaseTimings() : null;
+ options.LastTimings = timings;
+ var captureStarted = Stopwatch.GetTimestamp();
+ var encrypt = options.Encrypt;
+ var encryptionKey = options.EncryptionKey;
+ var encodeInBackground = options.EncodeInBackground;
+ var storage = _storage;
var timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
OnSaveStarted?.Invoke(new SaveStartedEventArgs { SlotIndex = slotIndex, Timestamp = timestamp });
@@ -198,7 +208,7 @@ namespace ShrinkDataSaver
SaveVersion = _currentSaveVersion,
LastModified = timestamp,
PlaytimeSeconds = GetCurrentPlaytime(),
- IsEncrypted = options.Encrypt
+ IsEncrypted = encrypt
}
};
@@ -233,24 +243,35 @@ namespace ShrinkDataSaver
}
}
- if (options.Encrypt)
+ if (timings != null) timings.CaptureMilliseconds = PhaseElapsed(captureStarted);
+ ct.ThrowIfCancellationRequested();
+ // Modules have been materialized as private JSON tokens; the worker never touches providers or engine objects.
+ byte[] Encode()
{
- if (string.IsNullOrEmpty(options.EncryptionKey))
+ ct.ThrowIfCancellationRequested();
+ var stage = Stopwatch.GetTimestamp();
+ if (encrypt)
{
- throw new ArgumentException("EncryptionKey missing.");
+ if (string.IsNullOrEmpty(encryptionKey)) throw new ArgumentException("EncryptionKey missing.");
+ var modulesBytes = DataSerializer.Serialize(modulesDict);
+ if (timings != null) timings.EncodeMilliseconds += PhaseElapsed(stage);
+ stage = Stopwatch.GetTimestamp();
+ var encryptedBytes = SaveEncryptor.Encrypt(modulesBytes, encryptionKey);
+ if (timings != null) timings.EncryptMilliseconds = PhaseElapsed(stage);
+ packet.EncryptedModules = Convert.ToBase64String(encryptedBytes);
}
-
- var modulesBytes = DataSerializer.Serialize(modulesDict);
- var encryptedBytes = SaveEncryptor.Encrypt(modulesBytes, options.EncryptionKey);
- packet.EncryptedModules = Convert.ToBase64String(encryptedBytes);
+ else packet.Modules = modulesDict;
+ ct.ThrowIfCancellationRequested();
+ stage = Stopwatch.GetTimestamp();
+ var bytes = DataSerializer.Serialize(packet);
+ if (timings != null) { timings.EncodeMilliseconds += PhaseElapsed(stage); timings.EncodedBytes = bytes.Length; }
+ return bytes;
}
- else
- {
- packet.Modules = modulesDict;
- }
-
- var finalBytes = DataSerializer.Serialize(packet);
- await _storage.WriteAsync(SlotPath(slotIndex), finalBytes, ct);
+ var finalBytes = encodeInBackground ? await Task.Run(Encode, ct) : Encode();
+ ct.ThrowIfCancellationRequested();
+ var writeStarted = Stopwatch.GetTimestamp();
+ await storage.WriteAsync(SlotPath(slotIndex), finalBytes, ct);
+ if (timings != null) timings.WriteMilliseconds = PhaseElapsed(writeStarted);
OnSaveCompleted?.Invoke(new SaveCompletedEventArgs
{
@@ -271,6 +292,8 @@ namespace ShrinkDataSaver
}
}
+ private static double PhaseElapsed(long started) => (Stopwatch.GetTimestamp() - started) * 1000d / Stopwatch.Frequency;
+
public static async UniTask LoadSlotAsync(int slotIndex, string decryptionKey = null, CancellationToken ct = default)
{
var timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
diff --git a/package.json b/package.json
index 2deb19d..619fd11 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "com.cneicy.shrink-datasaver",
- "version": "2.3.0",
+ "version": "2.4.0",
"displayName": "ShrinkDataSaver",
"description": "模块化 Unity 存档与设置管理系统,支持多槽位、链式版本迁移、AES-256 加密、关键模块保护、跨模块查询与事件驱动架构。",
"unity": "2022.3",