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chore(package): align data saver version
2026-08-26 12:48:34 +08:00

ShrinkDataSaver.Integration.EventBus

把 ShrinkDataSaver 的设置、保存、加载、迁移和删除生命周期发布为 ShrinkEventBus 2.0 事件。

ContextLoader 通过 ShrinkDataSaverEventBusComponent 管理桥生命周期;独立宿主调用 DataSaverEventBusBridge.Register(),退出时调用 Unregister()

事件均实现 IShrinkEvent

  • SettingsChangedEvent
  • SaveStartedEvent / SaveCompletedEvent / SaveFailedEvent
  • LoadStartedEvent / LoadCompletedEvent / LoadFailedEvent
  • MigrationCompletedEvent
  • SlotDeletedEvent

订阅只使用 2.0 特性:

[ShrinkEventSubscriber(DefaultBus = "game")]
public sealed class SaveUiHandlers
{
    [ShrinkSubscribe]
    private void OnSaved(SaveCompletedEvent value)
    {
        Debug.Log($"slot {value.SlotIndex} saved");
    }

    [ShrinkSubscribe(Priority = ShrinkEventPriority.Low)]
    private void OnLoadFailed(LoadFailedEvent value)
    {
        Debug.LogError(value.ErrorMessage);
    }
}

using var binding = EventBus.Attach(new SaveUiHandlers());

桥接方向是 DataSaver -> EventBus,发布使用 EventBus.Post(...)。没有手工 Delegate 注册或旧 Trigger API。

SettingsChangedEvent.Get<T>() 内部使用 Convert.ChangeType,只应在设置值确实可转换时调用。

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Description
ShrinkSDK Unity UPM package.
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