feat: add cross-engine runtime support

This commit is contained in:
2026-09-05 02:33:55 +08:00
parent 02a0ece826
commit a4c78ea7a7
2 changed files with 5 additions and 1 deletions
+4
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@@ -1,5 +1,7 @@
#nullable enable
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace ShrinkContext
{
@@ -13,7 +15,9 @@ namespace ShrinkContext
public static ShrinkContextRuntime Default => _default ??= new ShrinkContextRuntime();
#if UNITY_5_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#endif
private static void ResetStaticState()
{
_default = null;
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "com.cneicy.shrink-context-core",
"version": "0.1.0",
"version": "0.2.0",
"displayName": "ShrinkContext Core",
"description": "Cordis 时空可组合性范式的 Unity/C# 原型核心:可逆效应追踪、响应式余效应与组件纤程生命周期。",
"unity": "2022.3",