feat: update Godot integration and coordinated package dependencies
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@@ -5,13 +5,13 @@
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<AssemblyName>ShrinkContext.Core.Runtime</AssemblyName>
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<RootNamespace>ShrinkContext</RootNamespace>
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<PackageId>ShrinkSDK.Context.Core</PackageId>
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<Version>0.3.0</Version>
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<Version>0.3.1</Version>
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<Description>ShrinkSDK reversible context and fiber runtime.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\Runtime\**\*.cs" />
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<PackageReference Include="UniTask" Version="2.5.10" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.2.0" />
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</ItemGroup>
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</Project>
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+1
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@@ -1,6 +1,6 @@
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{
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"name": "com.cneicy.shrink-context-core",
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"version": "0.3.0",
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"version": "0.3.1",
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"displayName": "ShrinkContext Core",
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"description": "Cordis 时空可组合性范式的 Unity/C# 原型核心:可逆效应追踪、响应式余效应与组件纤程生命周期。",
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"unity": "2022.3",
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