feat: update Godot integration and coordinated package dependencies
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@@ -5,14 +5,14 @@
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<AssemblyName>ShrinkCommand.Runtime</AssemblyName>
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<RootNamespace>ShrinkCommand</RootNamespace>
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<PackageId>ShrinkSDK.Command</PackageId>
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<Version>0.4.2</Version>
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<Version>0.4.3</Version>
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<Description>ShrinkSDK command parsing, permissions and execution runtime.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\Runtime\**\*.cs" />
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<PackageReference Include="UniTask" Version="2.5.10" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.CodeGen" Version="0.2.0" PrivateAssets="compile;runtime;contentfiles;native" />
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</ItemGroup>
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</Project>
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "com.cneicy.shrink-command",
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"version": "0.4.2",
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"version": "0.4.3",
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"displayName": "ShrinkCommand",
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"description": "独立于网络层的 Unity 命令系统,提供路径式命令、权限、帮助输出与属性式注册。",
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"unity": "2022.3",
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