feat: add NuGet and Godot distribution

This commit is contained in:
2026-09-05 03:41:30 +08:00
parent f8906faaec
commit dcbecea0f1
8 changed files with 142 additions and 0 deletions
+52
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@@ -0,0 +1,52 @@
name: Publish NuGet packages
on:
push:
tags:
- 'v*'
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
env:
NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
steps:
- name: Checkout tagged source
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Validate tag and pack projects
env:
GITEA_REF: ${{ gitea.ref }}
shell: bash
run: |
set -euo pipefail
tag="${GITEA_REF#refs/tags/}"
version="$(node -p "require('./package.json').version")"
test "$tag" = "v$version"
mkdir -p packages
mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
test "${#projects[@]}" -gt 0
for project in "${projects[@]}"; do
dotnet restore "$project" --configfile NuGet.Config
dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
done
find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
- name: Publish packages
shell: bash
run: |
set -euo pipefail
: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
if compgen -G 'packages/*.snupkg' > /dev/null; then
dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
fi
+8
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@@ -8,3 +8,11 @@
/Tools~/**/[Oo]bj/ /Tools~/**/[Oo]bj/
*.user *.user
*.DotSettings.user *.DotSettings.user
/DotNet~/**/[Bb]in/
/DotNet~/**/[Oo]bj/
/Godot~/**/[Bb]in/
/Godot~/**/[Oo]bj/
/artifacts/
/packages/
!DotNet~/**/*.csproj
!Godot~/**/*.csproj
+4
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@@ -6,3 +6,7 @@ Tools~/
*.sln *.sln
*.user *.user
*.DotSettings.user *.DotSettings.user
DotNet~/
Godot~/
NuGet.Config
Directory.Build.props
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<Project>
<PropertyGroup>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<Authors>ShrinkSDK</Authors>
<Company>ShrinkSDK</Company>
<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
</Project>
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#nullable enable
using System.Collections.Generic;
using ShrinkApp;
using ShrinkCommand.Integration.App;
using ShrinkContext;
using ShrinkContext.AppAdapter;
using ShrinkDataSaver.Integration.App;
using ShrinkNetwork.Integration.App;
namespace ShrinkApp.Starter.Basic;
public static class ShrinkBasicComposition
{
public static ShrinkContextAppHost CreateHost(ShrinkAppServices? services = null)
{
var host = new ShrinkContextAppHost(services);
host.Register<ShrinkCommandAppComponent>("shrink.command");
host.Register<ShrinkDataSaverAppComponent>("shrink.datasaver");
host.Register<ShrinkNetworkAppComponent>("shrink.network");
return host;
}
public static IReadOnlyList<ShrinkLoaderEntry> CreateEntries(ShrinkAppServices services,
ShrinkNetworkAppModuleConfig? network = null) => new[]
{
new ShrinkLoaderEntry("datasaver", "shrink.datasaver", services),
new ShrinkLoaderEntry("command", "shrink.command", services),
new ShrinkLoaderEntry("network", "shrink.network", network ?? new ShrinkNetworkAppModuleConfig
{
Services = services
})
};
}
@@ -0,0 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkApp.Starter.Basic</AssemblyName>
<RootNamespace>ShrinkApp.Starter.Basic</RootNamespace>
<PackageId>ShrinkSDK.App.Starter.Basic</PackageId>
<Version>0.3.0</Version>
<Description>Engine-neutral basic ShrinkApp composition.</Description>
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="Runtime\*.cs" />
<PackageReference Include="ShrinkSDK.App.Core" Version="0.2.0" />
<PackageReference Include="ShrinkSDK.Context.Core" Version="0.2.0" />
<PackageReference Include="ShrinkSDK.Context.AppAdapter" Version="0.2.0" />
<PackageReference Include="ShrinkSDK.Command.Integration.App" Version="0.2.0" />
<PackageReference Include="ShrinkSDK.DataSaver.Integration.App" Version="0.2.0" />
<PackageReference Include="ShrinkSDK.Network.Integration.App" Version="0.2.0" />
</ItemGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
</packageSources>
</configuration>
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@@ -2,6 +2,8 @@
`ShrinkApp.Starter.Basic``ShrinkApp` 的最小起盘 Starter。目标不是提供完整游戏模板,而是让项目在导入最小基础包后,能快速得到一个可运行的入口场景、基础配置和最小示例流程。 `ShrinkApp.Starter.Basic``ShrinkApp` 的最小起盘 Starter。目标不是提供完整游戏模板,而是让项目在导入最小基础包后,能快速得到一个可运行的入口场景、基础配置和最小示例流程。
Godot 和普通 .NET 项目安装 `ShrinkSDK.App.Starter.Basic`;可打包源码位于 `DotNet~`
`ShrinkAppSettings.hostingMode = ContextLoader` 时,Starter 组合根会把 Command、DataSaver、Network 三个已发现模块替换为原生 `IShrinkComponent`,并把兼容用的服务门面作为可逆效应挂回 `ShrinkApp.Services`。因此 Starter 调试台仍可使用原来的服务 API,同时模块 disable/enable 由 `ShrinkContextLoader` 增量协调。 `ShrinkAppSettings.hostingMode = ContextLoader` 时,Starter 组合根会把 Command、DataSaver、Network 三个已发现模块替换为原生 `IShrinkComponent`,并把兼容用的服务门面作为可逆效应挂回 `ShrinkApp.Services`。因此 Starter 调试台仍可使用原来的服务 API,同时模块 disable/enable 由 `ShrinkContextLoader` 增量协调。
## 当前能力 ## 当前能力