feat: add NuGet and Godot distribution
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@@ -0,0 +1,52 @@
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name: Publish NuGet packages
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on:
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push:
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tags:
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- 'v*'
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workflow_dispatch:
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jobs:
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publish:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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env:
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NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
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steps:
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- name: Checkout tagged source
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uses: actions/checkout@v4
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '8.0.x'
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- name: Validate tag and pack projects
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env:
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GITEA_REF: ${{ gitea.ref }}
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shell: bash
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run: |
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set -euo pipefail
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tag="${GITEA_REF#refs/tags/}"
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version="$(node -p "require('./package.json').version")"
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test "$tag" = "v$version"
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mkdir -p packages
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mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
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test "${#projects[@]}" -gt 0
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for project in "${projects[@]}"; do
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dotnet restore "$project" --configfile NuGet.Config
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
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done
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find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
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- name: Publish packages
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shell: bash
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run: |
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set -euo pipefail
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: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
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dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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if compgen -G 'packages/*.snupkg' > /dev/null; then
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dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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fi
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@@ -8,3 +8,11 @@
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/Tools~/**/[Oo]bj/
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*.user
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*.DotSettings.user
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/DotNet~/**/[Bb]in/
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/DotNet~/**/[Oo]bj/
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/Godot~/**/[Bb]in/
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/Godot~/**/[Oo]bj/
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/artifacts/
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/packages/
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!DotNet~/**/*.csproj
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!Godot~/**/*.csproj
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@@ -6,3 +6,7 @@ Tools~/
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*.sln
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*.user
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*.DotSettings.user
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DotNet~/
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Godot~/
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NuGet.Config
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Directory.Build.props
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@@ -0,0 +1,13 @@
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<Deterministic>true</Deterministic>
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<Authors>ShrinkSDK</Authors>
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<Company>ShrinkSDK</Company>
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<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,34 @@
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#nullable enable
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using System.Collections.Generic;
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using ShrinkApp;
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using ShrinkCommand.Integration.App;
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using ShrinkContext;
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using ShrinkContext.AppAdapter;
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using ShrinkDataSaver.Integration.App;
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using ShrinkNetwork.Integration.App;
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namespace ShrinkApp.Starter.Basic;
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public static class ShrinkBasicComposition
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{
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public static ShrinkContextAppHost CreateHost(ShrinkAppServices? services = null)
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{
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var host = new ShrinkContextAppHost(services);
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host.Register<ShrinkCommandAppComponent>("shrink.command");
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host.Register<ShrinkDataSaverAppComponent>("shrink.datasaver");
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host.Register<ShrinkNetworkAppComponent>("shrink.network");
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return host;
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}
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public static IReadOnlyList<ShrinkLoaderEntry> CreateEntries(ShrinkAppServices services,
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ShrinkNetworkAppModuleConfig? network = null) => new[]
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{
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new ShrinkLoaderEntry("datasaver", "shrink.datasaver", services),
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new ShrinkLoaderEntry("command", "shrink.command", services),
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new ShrinkLoaderEntry("network", "shrink.network", network ?? new ShrinkNetworkAppModuleConfig
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{
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Services = services
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})
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};
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}
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@@ -0,0 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkApp.Starter.Basic</AssemblyName>
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<RootNamespace>ShrinkApp.Starter.Basic</RootNamespace>
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<PackageId>ShrinkSDK.App.Starter.Basic</PackageId>
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<Version>0.3.0</Version>
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<Description>Engine-neutral basic ShrinkApp composition.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\*.cs" />
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<PackageReference Include="ShrinkSDK.App.Core" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.Context.Core" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.Context.AppAdapter" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.Command.Integration.App" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.DataSaver.Integration.App" Version="0.2.0" />
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<PackageReference Include="ShrinkSDK.Network.Integration.App" Version="0.2.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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</packageSources>
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</configuration>
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@@ -2,6 +2,8 @@
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`ShrinkApp.Starter.Basic` 是 `ShrinkApp` 的最小起盘 Starter。目标不是提供完整游戏模板,而是让项目在导入最小基础包后,能快速得到一个可运行的入口场景、基础配置和最小示例流程。
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Godot 和普通 .NET 项目安装 `ShrinkSDK.App.Starter.Basic`;可打包源码位于 `DotNet~`。
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在 `ShrinkAppSettings.hostingMode = ContextLoader` 时,Starter 组合根会把 Command、DataSaver、Network 三个已发现模块替换为原生 `IShrinkComponent`,并把兼容用的服务门面作为可逆效应挂回 `ShrinkApp.Services`。因此 Starter 调试台仍可使用原来的服务 API,同时模块 disable/enable 由 `ShrinkContextLoader` 增量协调。
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## 当前能力
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