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eac1fa595b | ||
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e0191abb1e |
@@ -2,6 +2,19 @@
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本文件记录 `ShrinkApp.Core` 的包内变更。
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## [0.1.4] - 2026-08-28
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### Changed
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- 精确依赖 `ShrinkEventBus 2.0.1`。
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## [0.1.3] - 2026-08-28
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### Changed
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- `ShrinkAppSettings` 优先从 `GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings` 加载,并保留旧根路径回退。
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- `ShrinkSDK/应用/创建设置` 统一在标准 `Resources/GameAssets/Runtime/Data/ShrinkSDK` 目录创建配置。
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## [0.1.1] - 2026-08-16
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### Added
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@@ -9,11 +9,10 @@ namespace ShrinkApp.Editor
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[MenuItem("ShrinkSDK/应用/创建设置")]
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public static void CreateSettingsAsset()
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{
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const string resourcesDir = "Assets/Resources";
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if (!AssetDatabase.IsValidFolder(resourcesDir))
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AssetDatabase.CreateFolder("Assets", "Resources");
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const string settingsDirectory = "Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
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EnsureFolder(settingsDirectory);
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const string assetPath = "Assets/Resources/ShrinkAppSettings.asset";
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const string assetPath = settingsDirectory + "/ShrinkAppSettings.asset";
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var existing = AssetDatabase.LoadAssetAtPath<ShrinkAppSettings>(assetPath);
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if (existing != null)
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{
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@@ -34,6 +33,19 @@ namespace ShrinkApp.Editor
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EditorGUIUtility.PingObject(asset);
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Debug.Log("[ShrinkApp] 已创建 ShrinkAppSettings.asset");
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}
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private static void EnsureFolder(string path)
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{
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var segments = path.Split('/');
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var current = segments[0];
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for (var i = 1; i < segments.Length; i++)
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{
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var next = current + "/" + segments[i];
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if (!AssetDatabase.IsValidFolder(next))
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AssetDatabase.CreateFolder(current, segments[i]);
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current = next;
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}
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}
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}
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}
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#endif
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@@ -21,6 +21,11 @@ IShrinkAppModuleInstaller
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[ShrinkAppModuleInstaller]
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```
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`ShrinkAppSettings` 运行时优先从
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`Resources/GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings.asset` 加载;旧项目的
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`Resources/ShrinkAppSettings.asset` 继续作为回退。菜单 `ShrinkSDK/应用/创建设置`
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会直接创建到新的标准目录。
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## 启动流程
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1. `ShrinkApp` 在 `RuntimeInitializeOnLoadMethod(BeforeSceneLoad)` 创建宿主。
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@@ -120,6 +120,10 @@ namespace ShrinkApp
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[CreateAssetMenu(fileName = "ShrinkAppSettings", menuName = "ShrinkSDK/应用/应用设置")]
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public class ShrinkAppSettings : ScriptableObject
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{
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public const string PreferredResourcesPath =
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"GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings";
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public const string LegacyResourcesPath = "ShrinkAppSettings";
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private static ShrinkAppSettings? _instance;
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public static ShrinkAppSettings Instance
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@@ -129,7 +133,9 @@ namespace ShrinkApp
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if (_instance != null)
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return _instance;
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_instance = Resources.Load<ShrinkAppSettings>("ShrinkAppSettings");
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_instance = Resources.Load<ShrinkAppSettings>(PreferredResourcesPath);
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if (!_instance)
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_instance = Resources.Load<ShrinkAppSettings>(LegacyResourcesPath);
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#if UNITY_EDITOR
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if (!_instance)
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+2
-2
@@ -1,11 +1,11 @@
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{
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"name": "com.cneicy.shrink-app-core",
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"version": "0.1.2",
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"version": "0.1.4",
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"displayName": "ShrinkApp Core",
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"description": "Shrink 系列统一宿主层,提供模块安装器、服务容器与统一启动流程。",
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"unity": "2022.3",
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"dependencies": {
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"com.cneicy.shrink-eventbus": "2.0.0",
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"com.cneicy.shrink-eventbus": "2.0.1",
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"com.cneicy.shrink-shared-codegen": "0.1.0",
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"com.cysharp.unitask": "2.5.10"
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},
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