4 Commits
Author SHA1 Message Date
cneicy e0191abb1e feat(settings): 优先加载标准 ShrinkSDK 资源路径
Publish UPM package / publish (push) Successful in 2s
2026-08-28 03:44:10 +08:00
cneicy ec91c434b6 chore(editor): unify application menus
Publish UPM package / publish (push) Successful in 2s
2026-08-26 12:48:30 +08:00
cneicy 0497fd6066 test(host): allow Unity test runner completion 2026-08-26 08:22:28 +08:00
cneicy 0fe4661273 ci: mirror Git package dependencies 2026-08-26 07:06:58 +08:00
6 changed files with 39 additions and 9 deletions
+1 -1
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@@ -31,12 +31,12 @@ jobs:
cat "$machine_id_file" > /etc/machine-id
echo "Unity machine identity restored"
fi
git config --global url."https://ghfast.top/https://github.com/".insteadOf "https://github.com/"
unity_bin="$(command -v unity-editor || command -v unity || command -v Unity || true)"
test -n "$unity_bin"
"$unity_bin" \
-batchmode \
-nographics \
-quit \
-projectPath "$PWD/Development~/UnityProject" \
-runTests \
-testPlatform EditMode \
+7
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@@ -2,6 +2,13 @@
本文件记录 `ShrinkApp.Core` 的包内变更。
## [0.1.3] - 2026-08-28
### Changed
- `ShrinkAppSettings` 优先从 `GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings` 加载,并保留旧根路径回退。
- `ShrinkSDK/应用/创建设置` 统一在标准 `Resources/GameAssets/Runtime/Data/ShrinkSDK` 目录创建配置。
## [0.1.1] - 2026-08-16
### Added
+17 -5
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@@ -6,14 +6,13 @@ namespace ShrinkApp.Editor
{
public static class ShrinkAppEditorMenu
{
[MenuItem("ShrinkApp/创建 Settings")]
[MenuItem("ShrinkSDK/应用/创建设置")]
public static void CreateSettingsAsset()
{
const string resourcesDir = "Assets/Resources";
if (!AssetDatabase.IsValidFolder(resourcesDir))
AssetDatabase.CreateFolder("Assets", "Resources");
const string settingsDirectory = "Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
EnsureFolder(settingsDirectory);
const string assetPath = "Assets/Resources/ShrinkAppSettings.asset";
const string assetPath = settingsDirectory + "/ShrinkAppSettings.asset";
var existing = AssetDatabase.LoadAssetAtPath<ShrinkAppSettings>(assetPath);
if (existing != null)
{
@@ -34,6 +33,19 @@ namespace ShrinkApp.Editor
EditorGUIUtility.PingObject(asset);
Debug.Log("[ShrinkApp] 已创建 ShrinkAppSettings.asset");
}
private static void EnsureFolder(string path)
{
var segments = path.Split('/');
var current = segments[0];
for (var i = 1; i < segments.Length; i++)
{
var next = current + "/" + segments[i];
if (!AssetDatabase.IsValidFolder(next))
AssetDatabase.CreateFolder(current, segments[i]);
current = next;
}
}
}
}
#endif
+5
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@@ -21,6 +21,11 @@ IShrinkAppModuleInstaller
[ShrinkAppModuleInstaller]
```
`ShrinkAppSettings` 运行时优先从
`Resources/GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings.asset` 加载;旧项目的
`Resources/ShrinkAppSettings.asset` 继续作为回退。菜单 `ShrinkSDK/应用/创建设置`
会直接创建到新的标准目录。
## 启动流程
1. `ShrinkApp``RuntimeInitializeOnLoadMethod(BeforeSceneLoad)` 创建宿主。
+8 -2
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@@ -117,9 +117,13 @@ namespace ShrinkApp
ContextLoader = 1,
}
[CreateAssetMenu(fileName = "ShrinkAppSettings", menuName = "ShrinkApp/Settings")]
[CreateAssetMenu(fileName = "ShrinkAppSettings", menuName = "ShrinkSDK/应用/应用设置")]
public class ShrinkAppSettings : ScriptableObject
{
public const string PreferredResourcesPath =
"GameAssets/Runtime/Data/ShrinkSDK/ShrinkAppSettings";
public const string LegacyResourcesPath = "ShrinkAppSettings";
private static ShrinkAppSettings? _instance;
public static ShrinkAppSettings Instance
@@ -129,7 +133,9 @@ namespace ShrinkApp
if (_instance != null)
return _instance;
_instance = Resources.Load<ShrinkAppSettings>("ShrinkAppSettings");
_instance = Resources.Load<ShrinkAppSettings>(PreferredResourcesPath);
if (!_instance)
_instance = Resources.Load<ShrinkAppSettings>(LegacyResourcesPath);
#if UNITY_EDITOR
if (!_instance)
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "com.cneicy.shrink-app-core",
"version": "0.1.1",
"version": "0.1.3",
"displayName": "ShrinkApp Core",
"description": "Shrink 系列统一宿主层,提供模块安装器、服务容器与统一启动流程。",
"unity": "2022.3",