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ark-stronghold-protocol
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faa40ca68f27c6eb47160fcde7968fafeaa4cffc
ark-stronghold-protocol
/
public
/
js
T
History
sganggs
4b059c9d8d
feedback5: integration fixes after wave 1 + W5K + W5M — visuals for the 13 fx kinds the new 自选 kits emit (render/fx/kinds.js), 老鲤's Back skeleton (a 自选 pick's art) has a fall clip, the ISW-A kit tests follow W5K's roster rule (refused; another module passes); full unit pass 4265 with these five fixed, browser: render 21/21, mock e2e 32/32, standin / diy / i18n e2e 1/1 each
2026-10-06 00:56:52 +08:00
..
battle
feedback5: the browser battle loads data/backups.json too, so a stand-in fights the same in the browser as on the server
2026-10-05 17:48:10 +08:00
render
feedback5: integration fixes after wave 1 + W5K + W5M — visuals for the 13 fx kinds the new 自选 kits emit (render/fx/kinds.js), 老鲤's Back skeleton (a 自选 pick's art) has a fall clip, the ISW-A kit tests follow W5K's roster rule (refused; another module passes); full unit pass 4265 with these five fixed, browser: render 21/21, mock e2e 32/32, standin / diy / i18n e2e 1/1 each
2026-10-06 00:56:52 +08:00
screens
feedback5: merge W5M — the nine 0.1.4 PRs (
#150
#66
#146
#74
#72
#103
#149
#109
#160
) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
2026-10-06 00:33:15 +08:00
ui
feedback5: merge W5M — the nine 0.1.4 PRs (
#150
#66
#146
#74
#72
#103
#149
#109
#160
) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
2026-10-06 00:33:15 +08:00
assets.js
feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub
#68
)
2026-10-04 17:43:32 +08:00
audio.js
Battle BGM follows the round: rounds 1–7 无畏者 (bat_kazimierz2_2), rounds 8–13 骑士之日 (bat_kazimierz2_1), as in the official level data (
#72
)
2026-10-05 22:35:19 +08:00
data.js
feedback5: merge W5I — real i18n phase 1: shared/i18n.js (Chinese msgids, params, data names), English game texts from the official EN client data (data/i18n/en.json), the 中文 / English switch on the title screen and in 设置, title / lobby / room / settings converted, server toasts and ticker lines with msgid + params, tools/i18n.mjs, docs/I18N.md (PR
#70
's translations by @YuriRestia reused, credited)
2026-10-05 22:57:53 +08:00
main.js
feedback5 WK: 自选编队 in the browser — the 干员调配 overlay's third tab 自选编队 (5阶 ×2, 6阶 ×2 slots; the slot picker lists the kitted picks of the tier with avatar, name, class, derived bonds and a 原型 / 已持有 tag; an owned pick chooses its skill and module — 集成战略 modules left out —, a prototype shows its locked skill; sp.pref.diy, export / import, 全部清空, synced as room.diy through the shared engine, welcome.diyKitted kept), the operator on shop / reward cards, own pieces (「自选」 tag, its model on bench and board), the detail card (pick's skill and module), placement and range previews, bond popups (own and a teammate's 自选 member), the result screen; new UI strings through t() with English; the e2e fast server's SP_START_LEVEL hook
2026-10-06 00:13:31 +08:00
media.js
feedback5 R1: docs and comments follow the split — DESIGN §2 layout lists server/http/, the README table names the entry and http/, path comments in shared/media.js, public/js/media.js, buildGuard.js, net.js and three tests point at the new modules; .git-blame-ignore-revs lists the pure-move commit
2026-10-05 16:11:30 +08:00
net.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
store.js
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report
#26
)
2026-10-04 17:39:30 +08:00