Player reports after 0.1.0, #1 and #4. #1 拉普兰德 (garrison_123, SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT) checked the player's refresh count of the round, so a copy bought after the round's first manual refresh never stacked that round. Players report the official behaviour: the first refresh after acquiring her also stacks. Each copy now counts the manual refreshes it witnessed this round (board or hand) through a per-piece round counter (PlayerState.pieceRoundCount, ctx.incPieceCounter); an elite merged this round keeps the highest count of its copies [ASSUMED]. The "本回合每刷新过1次" multiplier traits keep the player's count. #4 突变细胞 destroyed itself after one transformation. Official text never says 销毁 (every consumable's does), PRTS notes "原干员销毁,获得一名高一阶的随机 初始干员", and players re-inject the cell every round. The built-in now replaces the carrier with a random normal operator one tier higher (max 6) and returns the carrier's equipment, the cell included, to the hand (transformChess returnItems); the content override is gone. The item card shows the rule (items.json note, build-data ITEM_RULES); bots inject their least valuable single normal operator below tier 6 (bot.js cellTarget).
52 lines
2.3 KiB
JavaScript
52 lines
2.3 KiB
JavaScript
// Player feedback after 0.1.0, #4 (workstream WA): the 突变细胞 item card says what the official text leaves out — the
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// cell is not consumed, it returns to the hand with the destroyed operator's other equipment (items.json `note`, built
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// by tools/build-data.mjs ITEM_RULES; server: builtinMeta char_chess_transformation_equip).
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync } from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
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globalThis.fetch = async (url) => {
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const name = String(url).split('/').pop();
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try {
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const body = readFileSync(path.join(ROOT, 'data', name), 'utf8');
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return { ok: true, status: 200, json: async () => JSON.parse(body) };
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} catch {
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return { ok: false, status: 404, json: async () => ({}) };
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}
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};
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const { ItemDetail } = await import('../../public/js/ui/detailPanel.js');
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const { data } = await import('../../public/js/data.js');
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function* walk(v) {
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if (Array.isArray(v)) { for (const x of v) yield* walk(x); return; }
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if (!v || typeof v !== 'object') return;
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yield v;
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yield* walk(v.props?.children);
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}
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const textOf = (v) => {
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if (v == null || typeof v === 'boolean') return '';
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if (typeof v === 'string' || typeof v === 'number') return String(v);
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if (Array.isArray(v)) return v.map(textOf).join('');
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return typeof v === 'object' ? textOf(v.props?.children) : '';
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};
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const hasClass = (v, c) => typeof v?.props?.class === 'string' && v.props.class.split(/\s+/).includes(c);
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test('ItemDetail: 突变细胞 (both qualities) says it returns to the hand; an ordinary item has no rule line', async () => {
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await data.loadAll('items', 'assets');
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const rule = (item) => [...walk(ItemDetail({ item, piece: null, editable: false }))].find((n) => hasClass(n, 'dhint--rule'));
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for (const id of ['chess_item_5_08_e_a', 'chess_item_5_08_e_b']) {
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const cell = data.lookup('items', id);
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assert.ok(cell && cell.note, `${id}: items.json note`);
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const t = textOf(rule(cell));
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assert.match(t, /原干员销毁/);
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assert.match(t, /突变细胞与其他装备退回整备区,可再次配发/);
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}
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const plain = data.lookup('items', 'chess_item_1_01_e_a'); // 维式重锤
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assert.equal(plain.note, null);
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assert.equal(rule(plain), undefined);
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});
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