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ark-stronghold-protocol
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f55de593a301e0a605ec90589fee573f62dd7e90
ark-stronghold-protocol
/
server
/
sim
/
content
/
kits
T
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sganggs
f55de593a3
feedback1 integrate: WI flying enemies are static bodies (never displaced); 胄 parts, 守墓石像 and 喷气人 flight
...
# Conflicts: # data/enemies.json # server/sim/content/enemies.js
2026-10-03 06:36:35 +08:00
..
tier1.js
Playtest
#6
fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
tier2.js
Playtest
#6
fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
tier3.js
feedback1 integrate: WI flying enemies are static bodies (never displaced); 胄 parts, 守墓石像 and 喷气人 flight
2026-10-03 06:36:35 +08:00
tier4.js
Playtest
#6
follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
2026-10-02 04:19:28 +08:00
tier5.js
Playtest
#6
fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
tier6.js
feedback1b WI: static-body enemies are never pushed or pulled (B5: 薄绿 vs drones)
2026-10-03 03:17:00 +08:00