This website requires JavaScript.
Explore
Help
Sign In
herryyun
/
ark-stronghold-protocol
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ef101647739978e3847f240213d798e1a9a35d30
ark-stronghold-protocol
/
server
/
sim
T
History
sganggs
714af994fc
feedback5: merge W5AA — community reports of 2026-10-06: the 孤岛风云 prisoners leave the gate confined (grey) and change model as their prefabs do, the 4th attack hits freed; a bounty enemy that dies with no operator behind it pays in 联防 too (the helper whose half it fell on); 忍冬's trigger and 枯朽之种's bounty were already fixed (pinned by tests); DESIGN §25.14 after round 18's §25.13; data/enemies.json regenerated offline on the merged code (round 18's model quirks + the prisoners' clips); golden: vs feedback5 exactly W5AA's moves (26 battles, solo-ABYSS-2, coop2-NORMAL-3, coop3-ABYSS-5, solo-HARD-9-boosted), vs W5AA exactly round 18's boss-pool moves
2026-10-06 22:35:10 +08:00
..
battle
feedback5: merge W5AA — community reports of 2026-10-06: the 孤岛风云 prisoners leave the gate confined (grey) and change model as their prefabs do, the 4th attack hits freed; a bounty enemy that dies with no operator behind it pays in 联防 too (the helper whose half it fell on); 忍冬's trigger and 枯朽之种's bounty were already fixed (pinned by tests); DESIGN §25.14 after round 18's §25.13; data/enemies.json regenerated offline on the merged code (round 18's model quirks + the prisoners' clips); golden: vs feedback5 exactly W5AA's moves (26 battles, solo-ABYSS-2, coop2-NORMAL-3, coop3-ABYSS-5, solo-HARD-9-boosted), vs W5AA exactly round 18's boss-pool moves
2026-10-06 22:35:10 +08:00
content
feedback5: merge W5AA — community reports of 2026-10-06: the 孤岛风云 prisoners leave the gate confined (grey) and change model as their prefabs do, the 4th attack hits freed; a bounty enemy that dies with no operator behind it pays in 联防 too (the helper whose half it fell on); 忍冬's trigger and 枯朽之种's bounty were already fixed (pinned by tests); DESIGN §25.14 after round 18's §25.13; data/enemies.json regenerated offline on the merged code (round 18's model quirks + the prisoners' clips); golden: vs feedback5 exactly W5AA's moves (26 battles, solo-ABYSS-2, coop2-NORMAL-3, coop3-ABYSS-5, solo-HARD-9-boosted), vs W5AA exactly round 18's boss-pool moves
2026-10-06 22:35:10 +08:00
ai.js
feedback5: merge feedback4 (
7ee815e
) — W4D ported: a sleeping enemy cannot be blocked and takes no block slot (_checkBlock in server/sim/battle/blocking.js, the applyStatus release in battle/status.js, the plain-buff release re-applied to ai.js updateEnemy's cannot-act branch after WE1's swing cut, 瑕光's comment in kits/ops/chess_char_3_12-blemsh.js, buffs.js; 酒神's 迷狂牢笼 skips a sleeper too); golden: roster-003 / 005 / 013 / 032 / 038 / 039 / 042, bond-maniShip-high, solo-FUNNY-1, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-70-diy, diy-131 / 132 moved
2026-10-06 17:49:10 +08:00
Battle.js
feedback4: a sleeping enemy cannot be blocked and takes no block slot — 沉睡 = 无法行动+无敌+不可阻挡 (GitHub
#140
; the owner's decision of 2026-10-06)
2026-10-06 16:57:55 +08:00
body.js
Playtest
#5
fixes: hovering enemies, target order, blocking hand-over, 联防 knocked-out, elements, huge-boss hit area, maps, gear icon, phone HUD, 至简 price
2026-09-30 19:12:36 +08:00
buffs.js
feedback5: merge feedback4 (
7ee815e
) — W4D ported: a sleeping enemy cannot be blocked and takes no block slot (_checkBlock in server/sim/battle/blocking.js, the applyStatus release in battle/status.js, the plain-buff release re-applied to ai.js updateEnemy's cannot-act branch after WE1's swing cut, 瑕光's comment in kits/ops/chess_char_3_12-blemsh.js, buffs.js; 酒神's 迷狂牢笼 skips a sleeper too); golden: roster-003 / 005 / 013 / 032 / 038 / 039 / 042, bond-maniShip-high, solo-FUNNY-1, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-70-diy, diy-131 / 132 moved
2026-10-06 17:49:10 +08:00
constants.js
feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits
2026-10-05 16:20:06 +08:00
damage.js
feedback5 WY: the Final Assault / Hidden Core leader pool is bloodPoint × the players alive when the fight starts (solo × 1), replacing 「保持固定血量」; 胄's drone share passes 限伤 (from PR
#209
by @qingjingshenghuo; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
dir.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
fear.js
Playtest
#6
fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
grid.js
feedback1 integrate: grid.js comments no longer say a fenced tile blocks (WU note)
2026-10-03 14:12:31 +08:00
nodeData.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
professions.js
feedback5 WE1: 「同时攻击阻挡的所有敌人」 takes up to the block count of targets from the range, blocked first (the queued centurion question; Mon3tr S3)
2026-10-06 16:28:31 +08:00
projectiles.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
rng.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
simdata.js
feedback5 WE2: 黍 S3's TRY_SEARCH_ALLY_SKILL becomes SKILL_RANGE + allies in the data, her kit override goes (
#17
)
2026-10-06 15:13:33 +08:00
skills.js
feedback5 WV: 麦哲伦 S1, 令 S3 and 电弧 S2 / S3 also cast on an enemy inside the area they act through around a standing summon (drones' ranges, each summon's x-5 ground only, 赛柯's range ground only, 桑特拉's range) — the owner's larger-range rule (the owner's decision of 2026-10-06), via a shared summonTriggerArea and an additive { keys, profile } entry for skill.addTriggerRange; golden unchanged (no corpus battle places a 自选 summon)
2026-10-06 18:04:48 +08:00
snapshot.js
feedback5 WM: merge feedback4 (
896dd5d
, the coming 0.1.4) — PRs
#150
#66
#146
#74
#72
#103
#149
#109
#160
ported into the split layout
2026-10-05 23:59:05 +08:00
spec.js
feedback5 WH: 自选 pieces in the sim — shared/diy.js (diyPool, checkDiyPick, diyRecord / diyRecordOf, validateDiyPicks: the legal picks per tier, prototypes skill-locked to their 补位 rows, owned picks any skill / module at the slot's stage, no 特质, derived bonds, one slot per owned operator, distinct picks per tier, unkitted operators refused); simdata getChess(slotId, { diy }) builds the 自选 def (diyFor, charId, loadout.diy, tokenOwner) and getToken resolves its summons from backups.json tokens; Battle, BattleSpec and the loadout view carry the PlayerBattleInput diy pick (a DIY slot without a legal pick fields nothing); kitOf takes KITS[charId] for a 自选 piece as for a stand-in; kits/index.js OPERATOR_KIT_FILES (op-<codename>.js, empty for now), GENERIC_KIT_CHARS, KITTED_CHARS; the harness fields units[].diy
2026-10-05 19:51:40 +08:00
targeting.js
feedback5 O11: 自选 operator kits 薇薇安娜, 怒潮凛冬 and 赫德雷 — every skill, talent, trait and module (stage 1 / 3) at every form
2026-10-06 01:38:08 +08:00
units.js
feedback5: merge feedback4 (
583899d
) — W4B ported: 阿戈尔's devoured base ATK as a 最终加算 (atkFinal), a fallen marker's marks still resolve, 缇缇 S2 pulses re-enter sleep for her trait (applyStatus reenter in server/sim/battle/status.js; the 缇缇 kit in kits/ops/chess_char_5_02-titi.js; Battle.js / tier5.js stay feedback5's façade and shim); golden: roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted moved, the same three as on feedback4 (bond-egirShip-high identical to it)
2026-10-06 14:47:13 +08:00