Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
34 lines
2.0 KiB
JavaScript
34 lines
2.0 KiB
JavaScript
// server/sim/content/kits/ops/chess_char_2_08-bubble.js — 泡泡 (char_381_bubble) kit, tier 2.
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// Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md.
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import { num, talentBb, traitBb, byEnemyAttack, onDamagedOn, toggleBuff } from '../shared/tier1.js';
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import { onDefaultSkill } from '../shared/tier2.js';
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export default {
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// ---------------------------------------------------------------------------------------------------------------
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// 2_08 泡泡 “挨打”: stops attacking; DEF +def, taunt +taunt_level, each attack received returns atk_scale × DEF phys
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// damage to the attacker. 尖刺盾: attackers get ATK −atk for `duration` s. Elite module (PRO-X): DEF +def while blocking.
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// S1 防御力强化·β型 (alt, TAKE_DAMAGE from data): DEF +def for its duration; the counter belongs to “挨打” only.
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chess_char_2_08_a: (bb, chess) => {
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const t = talentBb(chess, 0);
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const tb = traitBb(chess);
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const s2 = onDefaultSkill(chess);
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return {
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skill: { kind: 'duration', mods: { defPct: num(bb.def), taunt: num(bb.taunt_level) }, attack: { noAttack: true } },
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skills: { 'skcom_def_up[2]': { kind: 'duration', mods: { defPct: num(bb.def) } } },
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talents: [{ install(battle, unit) {
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onDamagedOn(battle, unit, (ctx) => {
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if (!byEnemyAttack(ctx) || !unit.alive) return;
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const src = ctx.source;
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if (s2 && unit.skill?.active && src.alive) {
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battle.dealDamage(unit, src, { amount: unit.s.def * num(bb.atk_scale), type: 'phys', isSkill: true, canDodge: false, tags: ['counter'] });
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battle.fx('counter', { x: src.x, y: src.y, id: unit.id });
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}
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if (num(t.atk) < 0 && src.alive) battle.addBuff(src, { key: 'bubble:spike', duration: num(t.duration, 5), mods: { atkPct: num(t.atk) }, refresh: 'extend', source: unit });
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});
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if (num(tb.def)) toggleBuff(battle, unit, 'bubble:guard', () => unit.blocking.length > 0, { defPct: num(tb.def) });
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} }],
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};
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},
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};
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