Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
68 lines
3.8 KiB
JavaScript
68 lines
3.8 KiB
JavaScript
// server/sim/content/kits/ops/chess_char_1_19-wildmn.js — 野鬃 (char_496_wildmn) kit, tier 1.
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// Conventions of the tier-1 kits: ../shared/tier1.js; kit contract and rules: ../README.md.
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import { num, talentBb, skillRec } from '../shared/tier1.js';
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export default {
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// ---------------------------------------------------------------------------------------------------------------
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// 1_19 野鬃 夹枪冲锋: wider range (skill grid), ATK +atk, "攻击会把目标往攻击方向中等力度地推开" (attack@force 1 = 中力) by
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// the official 力度 − 重量 distance (Battle.push: weight 0 → 2.14 tiles, 1 → 1.7, 2 → 0.44, 3 → 0.12, ≥ 4 → none; user
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// playtest #6 item 14). A directional push (方向力, PRTS 推与拉): the client's S2 attack ability (charpack
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// char_496_wildmn, anim Skill_2) carries buff wildmn_s_2[force] of template knockback[dir] — buff_template_data:
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// Knockback {_useSourceDirection: true, _decreaseForceLevelWhenNotInDirection: 2} — i.e. along her deploy direction,
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// radial at 受力等级 −2 for a target > 45° off it or < 0.25 tile away (特殊修正); the radial pushes are
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// knockback[relative] (琳琅诗怀雅 S3, 山 S3, 莫斯提马 S3). Her text uses the 推击手 wording "往攻击方向". So an enemy she
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// grabs behind her centre (the hand-over after a push freed her block) is not thrown 1.7 tiles towards the objective
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// (player feedback D2, "往攻击方向相反方向推"; it was a radial push before).
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// 一致向前: after deploying (normal flag 0: first deployment only; elite flag 1: every deployment) every undeployed
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// 【近卫】 operator of the player costs `value` less DP to deploy (≤ max_stack_cnt per operator until it deploys).
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// Alternate S1 骑枪刺击 (PASSIVE, ON_DEPLOY): for `duration` s after every deployment ASPD +attack_speed.
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// Elite module CHG-X (+2 DP per kill) is the charger profile of the module trait (TUNE.charger).
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chess_char_1_19_a: (bb, chess, def) => {
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const t = talentBb(chess, 0);
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const force = num(bb['attack@force'], 1);
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const r1 = skillRec(chess, 'skchr_wildmn_1');
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return {
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skills: {
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skchr_wildmn_1: {
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kind: 'passive',
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onStart({ battle, unit }) {
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const d = num(r1?.duration);
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if (d > 0) battle.addBuff(unit, { key: 'wildmn:s1', duration: d, mods: { aspd: num(r1?.bb?.attack_speed) }, tags: ['skill'], visible: true });
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},
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},
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},
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skill: {
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kind: 'duration', mods: { atkPct: num(bb.atk) },
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targeting: { rangeGrid: def?.skill?.rangeGrid ?? null },
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attack: {
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onHit({ battle, unit, target }) {
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if (!target || !target.alive || target.side !== 'enemy') return;
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battle.push(target, force, { from: unit, dir: { x: unit.fwd[1], y: unit.fwd[0] } });
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},
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},
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},
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talents: [{ install(battle, unit) {
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const cut = Math.abs(num(t.value, -1)), cap = num(t.max_stack_cnt, 1), every = num(t.flag) === 1;
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let deploys = 0;
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battle.on('deploy', ({ unit: u }) => {
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if (u === unit) {
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deploys++;
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if (!every && deploys > 1) return;
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for (const a of battle.allyUnits) {
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if (a === unit || a.kind !== 'op' || a.ownerId !== unit.ownerId || a.alive || a.removed || a.def.profession !== 'WARRIOR') continue;
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const done = a.mem.wildmnCut ?? 0;
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const d = Math.min(cut, cap - done, a.base.cost);
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if (d > 0) { a.base.cost -= d; a.mem.wildmnCut = done + d; }
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}
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} else if (u.mem.wildmnCut > 0) {
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// the discount is consumed by this deployment
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u.base.cost += u.mem.wildmnCut;
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u.mem.wildmnCut = 0;
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}
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}, { owner: unit });
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} }],
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};
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},
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};
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