Mon3tr T1 "可以在攻击范围内的地面使用…重构体"; PRTS 战术锚点 特性 "仅可以部署在凯尔希·思衡托攻击 范围外的远程位". tools/build-data.mjs summonRecord: ownerRange also from an owner talent naming the token, ownerRangeOutside / rangedTilesOnly from the token text. Regenerated offline: 3 paths (重构体 ownerRange true; 战术锚点 ownerRangeOutside, rangedTilesOnly). Match: board.js placement class 'high'; PlayerState.summonExcluded in _legal, the re-orientation lift (+ toast), _roomForOutOfRange, the invariants and the bot; the client mirror (piecePosition HIGH, summonExcluded, reasons; English strings added). Golden: no scenario moved.
182 lines
11 KiB
JavaScript
182 lines
11 KiB
JavaScript
// test/match/feedback5-we2-placement.test.js — 0.2.0 WE2: where the 自选 summon pieces may be placed in prep.
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// #22 望's 棋子 go on any tile class (PRTS 棋子 部署位置 "全部位", 备注 "游戏内召唤物信息与实际不符(显示为仅部署在近战位)").
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// #26 Mon3tr's 重构体 only inside her attack range on the ground (her talent "可以在攻击范围内的地面使用一个…重构体");
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// 凯尔希·思衡托's 战术锚点 only on a ranged tile outside her attack range (PRTS 战术锚点 特性 "仅可以部署在凯尔希·思衡托攻击范围外的
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// 远程位") — server (PlayerState._legal / summonRange / summonExcluded, board.js 'high'), the client mirror (gameLogic
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// canPlace) and the re-orientation lift.
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// Run: node --test test/match/feedback5-we2-placement.test.js
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { ERR } from '../../shared/constants.js';
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import { FIELD, canPlace, placeClass, tileKey, parseKey } from '../../server/match/board.js';
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import { placementContext, canPlace as clientCanPlace, diyGetter } from '../../public/js/ui/gameLogic.js';
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import { DATA, makeMatch, checkInvariants } from './harness.js';
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const T5A = 'chess_char_5_diy1_a';
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const WANG = 'char_2027_wang';
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const STONE = 'token_10064_wang_stone1';
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const MONSTR = 'char_4179_monstr';
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const PROSTS = 'token_10050_monstr_prosts';
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const KALTS2 = 'char_1052_kalts2';
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const ANCHOR = 'token_10068_kalts2_mtship';
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/** A solo match whose human slots `picks`, in its first prep on `stage` (战场#01: 3 高台 tiles) with an empty board and hand. */
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function prep(picks, seed = 2101, stage = 'act2autochess_m01') {
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const seats = [{ seat: 0, playerId: 'p_0', name: 'P0', isBot: false, connected: true, diy: picks }];
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const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seats, seed }).start();
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h.toPrep(1);
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h.setStage(stage);
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const ps = h.ps('p_0');
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for (const p of [...ps.board.values(), ...ps.hand.filter(Boolean)]) if (p.kind === 'chess') ps.returnCopies(p);
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ps.board.clear();
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ps.hand.fill(null);
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ps.recompute();
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ps.funds = 100;
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return { h, m: h.m, ps };
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}
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/** Free tiles of the player's deploy map of class `cls` ('melee' | 'ranged'), reading order. */
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function tilesOf(ps, cls) {
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const map = ps.deployMap();
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const out = [];
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for (let r = FIELD.r1; r >= FIELD.r0; r--) for (let c = FIELD.c0; c <= FIELD.c1; c++) {
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if (!ps.board.has(tileKey(r, c)) && map.get(tileKey(r, c)) === cls) out.push([r, c]);
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}
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return out;
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}
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/** Gain slot `slotId` (its 自选 operator) and place it on the first free tile of its class; returns the piece. */
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function placeDiy(m, ps, slotId, at = null) {
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const piece = ps.acquireChess(slotId, { source: 'buy' });
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assert.ok(piece, `${slotId} gained`);
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const map = ps.deployMap();
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const pos = placeClass(ps, ps.gd.chess(slotId));
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let tile = at;
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for (let r = FIELD.r1; r >= FIELD.r0 && !tile; r--) for (let c = FIELD.c0; c <= FIELD.c1 && !tile; c++) {
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if (!ps.board.has(tileKey(r, c)) && canPlace(map, pos, r, c)) tile = [r, c];
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}
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: piece.uid, to: { area: 'board', row: tile[0], col: tile[1] } }), { ok: true }, `${slotId} placed`);
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return piece;
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}
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test('#22 望\'s 棋子: a hand piece goes on a 高台 (ranged tile) as well as on the ground — PRTS 棋子 全部位', () => {
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const { m, ps } = prep({ [T5A]: { charId: WANG, skillIndex: 0 } });
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assert.equal(ps.gd.token(STONE).position, 'ALL');
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const wang = placeDiy(m, ps, T5A);
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const stack = ps.hand.find((p) => p && p.kind === 'token' && p.id === STONE && p.ownerUid === wang.uid);
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assert.ok(stack && stack.count === 6, 'her 6 棋子 joined the hand');
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const high = tilesOf(ps, 'ranged');
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const ground = tilesOf(ps, 'melee');
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assert.ok(high.length && ground.length, 'the stage has both tile classes');
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: stack.uid, to: { area: 'board', row: high[0][0], col: high[0][1] } }), { ok: true }, 'onto a 高台');
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const left = ps.hand.find((p) => p && p.kind === 'token' && p.id === STONE);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: left.uid, to: { area: 'board', row: ground[0][0], col: ground[0][1] } }), { ok: true }, 'onto the ground');
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// still refused off the deploy map (a forbidden tile of the field)
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const map = ps.deployMap();
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let off = null;
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for (let r = FIELD.r1; r >= FIELD.r0 && !off; r--) for (let c = FIELD.c0; c <= FIELD.c1 && !off; c++) if (!map.get(tileKey(r, c)) && !ps.board.has(tileKey(r, c))) off = [r, c];
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if (off) {
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const again = ps.hand.find((p) => p && p.kind === 'token' && p.id === STONE);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: again.uid, to: { area: 'board', row: off[0], col: off[1] } }), { error: ERR.BAD_TILE }, 'not a deployable tile');
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}
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checkInvariants(m);
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m.dispose();
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});
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/** The owner's attack-range keys on the board (the server's own reading). */
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const rangeOf = (ps, owner) => ps._ownerRangeOf({ kind: 'token', ownerUid: owner.uid, id: '' });
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/** The summon stack of `owner` in the hand. */
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const stackOf = (ps, owner, tokenId) => ps.hand.find((p) => p && p.kind === 'token' && p.id === tokenId && p.ownerUid === owner.uid);
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/** The client's legality of dropping `uid` on (r, c), from the player's private view. */
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function clientOk(m, ps, uid, r, c) {
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const priv = ps.privateView();
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const getChess = diyGetter((id) => DATA.chess[id] ?? null, priv, DATA);
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const ctx = placementContext({
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priv, stage: m.stage, editable: true, getChess, backups: DATA.backups,
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getToken: (id) => DATA.tokens[id] ?? DATA.backups.tokens[id] ?? null, getItem: (id) => DATA.items[id] ?? null,
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});
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return clientCanPlace(ctx, uid, { area: 'board', row: r, col: c }).ok;
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}
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/** Every free tile of the field: [r, c, serverLegal]. */
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function freeTiles(ps, piece) {
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const out = [];
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for (let r = FIELD.r1; r >= FIELD.r0; r--) for (let c = FIELD.c0; c <= FIELD.c1; c++) if (!ps.board.has(tileKey(r, c))) out.push([r, c, ps._legal(piece, r, c)]);
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return out;
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}
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test('#26 Mon3tr\'s 重构体: only on a ground tile of her attack range — data ownerRange from her talent; server and client agree', () => {
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assert.equal(DATA.backups.tokens[PROSTS].ownerRange, true);
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const { m, ps } = prep({ [T5A]: { charId: MONSTR, skillIndex: 0 } });
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const mon = placeDiy(m, ps, T5A, [10, 5]);
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const stack = stackOf(ps, mon, PROSTS);
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assert.ok(stack, 'her 重构体 joined the hand');
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const range = rangeOf(ps, mon);
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const map = ps.deployMap();
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const tiles = freeTiles(ps, stack);
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let inside = 0, outside = 0;
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for (const [r, c, legal] of tiles) {
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const k = tileKey(r, c);
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assert.equal(legal, range.has(k) && map.get(k) === 'melee', `server ${k}`);
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assert.equal(clientOk(m, ps, stack.uid, r, c), legal, `client ${k}`);
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if (legal) inside++; else if (map.get(k) === 'melee') outside++;
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}
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assert.ok(inside > 0 && outside > 0, `${inside} legal ground tiles in her range, ${outside} outside`);
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const [r0, c0] = tiles.find((t) => t[2]);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: stack.uid, to: { area: 'board', row: r0, col: c0 } }), { ok: true });
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const off = tiles.find(([r, c]) => map.get(tileKey(r, c)) === 'melee' && !range.has(tileKey(r, c)));
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const again = ps.board.get(tileKey(r0, c0));
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: again.uid, to: { area: 'board', row: off[0], col: off[1] } }), { error: ERR.BAD_TILE }, 'outside her range');
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checkInvariants(m);
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m.dispose();
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});
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test('#26 凯尔希·思衡托\'s 战术锚点 (S3): only on a ranged tile outside her attack range; re-oriented so that her range covers it, it goes back to the hand', () => {
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const rec = DATA.backups.tokens[ANCHOR];
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assert.deepEqual([rec.position, rec.ownerRangeOutside, rec.rangedTilesOnly, rec.ownerRange], ['RANGED', true, true, false]);
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// act1 m03: 高台 at (10, 3), (10, 4), (11, 7), (11, 8); she stands on the ground at (12, 5), facing RIGHT — her y-6 takes
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// (11, 7) in and leaves the other three out
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const { h, m, ps } = prep({ [T5A]: { charId: KALTS2, skillIndex: 2 } }, 2102, 'act1autochess_m03');
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const map = ps.deployMap();
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const highs = [...map].filter(([, v]) => v === 'ranged').map(([k]) => parseKey(k));
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assert.ok(highs.length >= 2, 'the stage has 高台 tiles');
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const kal = placeDiy(m, ps, T5A, [12, 5]);
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const stack = stackOf(ps, kal, ANCHOR);
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assert.ok(stack && (stack.count || 1) === 1, 'one 战术锚点 in the hand (S3)');
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const range = rangeOf(ps, kal);
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const tiles = freeTiles(ps, stack);
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let legalN = 0;
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for (const [r, c, legal] of tiles) {
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const k = tileKey(r, c);
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assert.equal(legal, map.get(k) === 'ranged' && !range.has(k), `server ${k}`);
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assert.equal(clientOk(m, ps, stack.uid, r, c), legal, `client ${k}`);
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if (legal) legalN++;
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}
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const insideHigh = highs.find(([r, c]) => range.has(tileKey(r, c)) && !ps.board.has(tileKey(r, c)));
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const ground = tiles.find(([r, c]) => map.get(tileKey(r, c)) === 'melee' && !range.has(tileKey(r, c)));
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assert.ok(ground, 'a ground tile outside her range');
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: stack.uid, to: { area: 'board', row: ground[0], col: ground[1] } }), { error: ERR.BAD_TILE }, 'not on the ground');
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if (insideHigh) assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: stack.uid, to: { area: 'board', row: insideHigh[0], col: insideHigh[1] } }), { error: ERR.BAD_TILE }, 'not inside her range');
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assert.ok(legalN > 0, 'a 高台 outside her range');
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// placed on a 高台 outside her range; then she turns so that her range takes that tile in: the anchor goes back
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for (const dir of ['RIGHT', 'UP', 'DOWN', 'LEFT']) {
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const atDir = { key: tileKey(12, 5), piece: kal, dir };
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const keys = ps._ownerRangeOf({ kind: 'token', ownerUid: kal.uid, id: '' }, atDir);
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const spot = tiles.find(([r, c, legal]) => legal && keys.has(tileKey(r, c)));
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if (!spot) continue;
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: stack.uid, to: { area: 'board', row: spot[0], col: spot[1] } }), { ok: true }, 'onto a free 高台 outside her range');
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const placed = ps.board.get(tileKey(spot[0], spot[1]));
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assert.equal(placed.id, ANCHOR);
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const toasts = h.sent.length;
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: kal.uid, to: { area: 'board', row: 12, col: 5 }, dir }), { ok: true }, `re-oriented ${dir}`);
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assert.ok(!ps.board.has(tileKey(spot[0], spot[1])), 'the anchor left the board');
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assert.ok(stackOf(ps, kal, ANCHOR), 'back on its stack');
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const said = h.sent.slice(toasts).filter(([, msg]) => msg.t === 'm.toast').map(([, msg]) => msg.msgid || msg.text);
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assert.ok(said.some((x) => String(x).includes('只能部署在召唤者攻击范围外')), `the toast: ${said.join(' / ')}`);
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checkInvariants(m);
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m.dispose();
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return;
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}
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assert.fail('no facing of hers covers a legal 高台');
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});
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