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ark-stronghold-protocol
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dcdaeec933e4acf0bb8edb0d56c261f34aec02ac
ark-stronghold-protocol
/
tools
/
local-extract
T
History
Andrew Wang
b92a0bf3c2
local-extract: derive the board normal map from both layouts a client holds — BC5 (R = X) and DXT5nm (A = X, R = 1), read as Unity unpacks them (x = R·A); a client with the older map_autochess bundle got Z = 0 everywhere and a grey 3D board
2026-10-11 19:30:10 -04:00
..
aklz4.py
Open-source release 0.1.0: GPL-3.0, notices, README
2026-10-02 15:32:31 +08:00
enemy_model_offsets.py
feedback5 WY: flying units hover 1.3 tiles (the client's 0.35 ÷ the standard prefab scale 0.27); the 帝国炮火先兆者 pair is drawn 1.263× taller and 木制瑞印 mirrored, as their official prefabs (from PR
#211
by @xcdoge; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
enemy_scales.py
Playtest
#6
fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
extract.py
local-extract: derive the board normal map from both layouts a client holds — BC5 (R = X) and DXT5nm (A = X, R = 1), read as Unity unpacks them (x = R·A); a client with the older map_autochess bundle got Z = 0 everywhere and a grey 3D board
2026-10-11 19:30:10 -04:00
LICENSE-Ark-Unpacker.txt
Open-source release 0.1.0: GPL-3.0, notices, README
2026-10-02 15:32:31 +08:00
requirements.txt
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00