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ark-stronghold-protocol/test/match/feedback5-shop-levelslots.test.js
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JavaScript

// GitHub #332 / PR #333 by @2321Robin (the footage of an official 1→2 upgrade: bilibili BV1AXwuzdEys 1:39): a 调度中心
// upgrade opens the new level's extra slots at once but EMPTY — the official shop shows the new slot, draws no card into
// it, and fills it with the next roll (a manual refresh or the round start). The official texts only name the slots: the
// tutorial's 休整期 page 「升级后将出现更多的商品栏位」, PRTS 帮助 「增加刷新栏位」. 0.2.0 drew a card into each new slot instead
// (item 19 of the community report of 2026-10-06, 「升级商店获得新的商店位时用新卡补上,而不是空着」, one uncorroborated remark);
// before that the shop kept its old slot count until the next roll. Either way the upgrade leaves the cards shown where they are.
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { makeMatch, DATA } from './harness.js';
import { GameData } from '../../server/match/gamedata.js';
const ids = (slots) => slots.map((s) => (s ? `${s.kind}:${s.id}${s.sold ? '(sold)' : ''}` : null));
const tierOf = (id) => DATA.chess[id]?.tier ?? 0;
test('a level-up opens the new level\'s operator slot EMPTY; the cards shown stay in place; a refresh fills it', () => {
const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed: 7, fake: true }).start();
h.toPrep(1);
const ps = h.ps('p_0');
ps.funds = 200;
assert.deepEqual(h.m.gd.shopSlots(1), { chess: 3, item: 1 });
const s1 = ps.shop.slots.slice();
assert.equal(s1.length, 4);
assert.deepEqual(h.m.handle('p_0', { t: 'g.levelUp' }), { ok: true });
// level 2: 4 operator slots + the item slot — the three cards and the item kept (the same objects), the new slot empty
assert.equal(ps.shop.level, 2);
assert.deepEqual(ps.shop.layout, { chess: 4, item: 1 });
assert.equal(ps.shop.slots.length, 5);
for (let i = 0; i < 3; i++) assert.equal(ps.shop.slots[i], s1[i], `operator card ${i} kept`);
assert.equal(ps.shop.slots[4], s1[3], 'the item card stays after the operator cards');
assert.equal(ps.shop.slots[3], null, 'the new slot is open and empty');
// the player sees it right away (m.private shop)
assert.deepEqual(ids(ps.privateView().shop.slots), ids(ps.shop.slots));
// a manual refresh fills every slot at the new level (the empty one included)
assert.deepEqual(h.m.handle('p_0', { t: 'g.refresh' }), { ok: true });
assert.equal(ps.shop.slots.length, 5);
for (const s of ps.shop.slots) assert.ok(s && !s.sold, 'every slot carries a fresh card after the refresh');
for (const s of ps.shop.slots) if (s.kind === 'chess') assert.ok(tierOf(s.id) >= 1 && tierOf(s.id) <= 2, `drawn at level 2 (tier ${tierOf(s.id)})`);
// 2 → 3 keeps 4 operator slots: nothing rerolled, nothing added
const s2 = ps.shop.slots.slice();
h.m.handle('p_0', { t: 'g.levelUp' });
assert.equal(ps.shop.level, 3);
assert.deepEqual(ps.shop.slots, s2, 'no extra slot at level 3, no reroll');
// 3 → 4: the fifth operator slot, empty again
h.m.handle('p_0', { t: 'g.levelUp' });
assert.equal(ps.shop.level, 4);
assert.deepEqual(ps.shop.layout, { chess: 5, item: 1 });
for (let i = 0; i < 4; i++) assert.equal(ps.shop.slots[i], s2[i]);
assert.equal(ps.shop.slots[5], s2[4]);
assert.equal(ps.shop.slots[4], null, 'the new slot is open and empty');
h.invariants();
h.m.dispose();
});
test('a bought card stays sold; the empty new slot has nothing to freeze; the round start fills the shop to the new level', () => {
const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed: 11, fake: true }).start();
h.toPrep(1);
const ps = h.ps('p_0');
ps.funds = 200;
assert.deepEqual(h.m.handle('p_0', { t: 'g.buy', slot: 0 }), { ok: true });
assert.equal(ps.shop.slots[0].sold, true);
assert.deepEqual(h.m.handle('p_0', { t: 'g.freeze' }), { ok: true });
h.m.handle('p_0', { t: 'g.levelUp' });
assert.equal(ps.shop.slots[0].sold, true, 'the bought slot is not refilled');
assert.equal(ps.shop.slots[3], null, 'the new slot is open and empty — nothing to freeze');
const keep = ps.shop.slots.filter((s) => s && !s.sold && s.frozen).map((s) => s.id);
assert.equal(keep.length, 3, 'two operator cards and the item carry the freeze toggle');
// the round start fills every slot of the new level: frozen cards kept in place, the sold and the empty slot rolled
h.drive(() => h.m.phase === 'PREP' && h.m.round === 2);
assert.equal(ps.shop.slots.length, 5);
for (const s of ps.shop.slots) assert.ok(s, 'the round start leaves no empty slot');
assert.deepEqual(ps.shop.slots.slice(1).map((s) => s.id).slice(0, 2), keep.slice(0, 2), 'the frozen operator cards kept');
assert.equal(ps.shop.slots[4].id, keep[2], 'the frozen item kept after the operator slots');
assert.notEqual(ps.shop.slots[0].id, undefined, 'the sold slot rerolled');
h.invariants();
h.m.dispose();
});
test('every mode\'s slot table: a level-up opens exactly the new positions, empty (标准: 3,4,4,4,4,5)', () => {
for (const [mode, difficulty] of [['solo', 'FUNNY'], ['solo', 'NORMAL'], ['coop', 'FUNNY'], ['coop', 'ABYSS']]) {
const h = makeMatch({ mode, difficulty, seed: 3, fake: true, humans: 1, bots: mode === 'coop' ? 1 : 0 }).start();
h.toPrep(1);
const ps = h.ps('p_0');
const gd = h.m.gd;
ps.funds = 500;
let empty = 0;
for (let lv = 2; lv <= gd.maxShopLevel; lv++) {
const before = ps.shop.slots.slice();
assert.deepEqual(h.m.handle('p_0', { t: 'g.levelUp' }), { ok: true });
const { chess, item } = gd.shopSlots(lv);
assert.equal(ps.shop.slots.length, chess + item, `${mode} ${difficulty} L${lv}`);
const grew = (chess - gd.shopSlots(lv - 1).chess) + (item - gd.shopSlots(lv - 1).item);
const kept = ps.shop.slots.filter((s) => s && before.includes(s)).length;
assert.equal(kept, before.filter((s) => s).length, `${mode} ${difficulty} L${lv}: every shown card kept`);
// the empty positions accumulate: nothing fills them between the upgrades (no refresh / round start here)
empty += grew;
assert.equal(ps.shop.slots.filter((s) => !s).length, empty, `${mode} ${difficulty} L${lv}: the new positions are open and empty`);
}
// one refresh fills everything at the final level
assert.deepEqual(h.m.handle('p_0', { t: 'g.refresh' }), { ok: true });
for (const s of ps.shop.slots) assert.ok(s, `${mode} ${difficulty}: the refresh leaves no empty slot`);
h.invariants();
h.m.dispose();
}
assert.deepEqual([1, 2, 3, 4, 5, 6].map((l) => new GameData(DATA, 'mode_single_funny').shopSlots(l).chess), [3, 4, 4, 4, 4, 5]);
});