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卫戍协议:盟约 — Web Remake · Architecture & Contracts (DESIGN.md)
This is the single source of truth for every implementer. Research lives in docs/research/ (start with 00-INDEX.md; where a research file's body and its "Addendum (critic)" disagree, the addendum wins). When this document and research disagree, this document wins; when this document is silent, follow research; when both are silent, choose the simplest faithful behaviour and write it down in the module's header comment.
Language: all player-facing text is Simplified Chinese (names/descriptions come from official data). Code, comments and identifiers are English.
Versions: the first public release was 0.1.0 (2026-10-02, the state of §0–§20.15); the releases after it add the player feedback and GitHub reports — 0.1.1 §21, 0.1.2 §22, 0.1.3 §23, 0.1.4 §24 — and 0.2.0 (package.json, shared/constants.js APP_VERSION; CHANGELOG.md) the maintainability refactor, two languages, 补位, 自选编队 and their fidelity work — §25 — and is the state described by this document. The labels v1 / v2 / v2.1–v2.5.2 in §0, §14–§20 and in the BALANCE / SIM comparisons name the design generations and the private playtest builds that came before it; they are kept as history.
Where each section lives
Section numbers are global and never change: code, tests and the other documents cite them as "DESIGN §N". The
current rules by area are in docs/design/, the per-release revisions (the evidence behind each rule) in
docs/history/. When a revision changes a rule, the rule in docs/design/ is rewritten too (the revision lists the
normative lines it rewrote).
| sections | file | content |
|---|---|---|
| §0, §1, §2, §11, §12 | design/overview.md | Scope, stack, repository layout, quality bar |
| §3, §4 | design/geometry-time.md | Coordinates, fields, geometry and time |
| §5, §7 | design/engine.md | The battle engine (server/sim) and content modules |
| §6, §16 | design/match.md | The match and meta engine (server/match), operator loadouts |
| §8, §14 | design/network.md | The network protocol and client-side combat |
| §9, §10, §13, §15 | design/client.md | Rendering, UI, local-client art, the 3D board |
| §17 | history/v2.2-playtest3.md | User playtest #3 (v2.2) |
| §18 | history/v2.3-playtest4.md | User playtest #4 (v2.3) |
| §19 | history/v2.4-playtest5.md | User playtest #5 (v2.4) |
| §20 | history/v2.5-playtest6.md | User playtest #6 (v2.5) and its follow-ups, up to 0.1.0 |
| §21 | history/0.1.1.md | 0.1.1 — player feedback after 0.1.0 |
| §22 | history/0.1.2.md | 0.1.2 — GitHub issues after 0.1.1 |
| §23 | history/0.1.3.md | 0.1.3 — community reports after 0.1.2 |
| §24 | history/0.1.4.md | 0.1.4 — community reports after 0.1.3 |
| §25 | history/0.2.0.md | 0.2.0 |