Bounty drafts: every 悬赏决策 event is a fixed card list and the draft shows 6 different cards of it, drawn with weight 1 + the official drafts of its group the card showed in. - R3: 9 of the 10 fixed sets seen (two new: 20_1 + 20_5, and one with 17_6); 3 x I + 2 x II + 1 x III in 22 of 22. The unseen 10th set is built by a rule whose III is 10_6 or 20_6, the only two-battle cards no draft showed. - R9: 6 groups of 9 cards, one per bossInitial event. The 鼠王 group came in 14 of 22 matches (every grey-board match among them), so groups are picked by the matches they came in. Named bosses no longer always come together. - R11: lists of 7 cards, the draft leaves out one (matches 1 / 6 / 21 / 22 leave out four different cards of one list); 7 of 15 lists seen, the rest and the 4 partial lists' 7th cards built by rule. Families 14 / 4 / 4. 机密商店 (the user: "机密商店按官方改成可以重复吧"): choices.json shopDraft, six slots drawn with replacement - VI, VI, V, 盟约之币 and twice V / IV / III / 盟约之币, items weighted by the official cards they showed on. A repeated item now comes in about 61 % of shops (official 3 of 4). Two identical cards stay two cards (picks by index): E2E, overlay and a headless-Chrome test (game-mock ?variant=shop, the official match 8 shop).
358 lines
24 KiB
JavaScript
358 lines
24 KiB
JavaScript
// Player feedback after 0.1.0, report #2 (workstream WB): "本来应该后期出的悬赏的怪物在前期的悬赏就出现了,导致选了打不过".
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// The user then collected the official 机变 of rounds 3, 9 and 11 in 22 official co-op matches (66 screenshots, 绝境 /
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// 终极, one season — videos of the end of March 2026; the readings are test/fixtures/official-bounty-drafts.json, player
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// names left out). They settle the draft rules (tools/build-data.mjs BOUNTY_INITIAL_SETS, server/match/choices.js
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// bountyDraftCards): a 悬赏决策 event is a fixed card list and the draft shows 6 different cards of it —
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// R3 a set of six "接下来两场作战" cards (all six), 3 × I + 2 × II + 1 × III: 9 of the 10 events seen;
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// R9 a group of 9 boss bounties / 源石虫·特训: 6 groups for the 6 events, the 鼠王 group in 14 of 22 matches;
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// R11 悬赏决策 14 / 机密商店 4 / 战术决策 4 / 道具补给 0; its bounty: a list of 7 "下场战斗" cards (one 特异III giant),
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// one per faction series — 7 of the 15 events seen, three of them whole (each draft leaves out one card);
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// no draft shows a multi-round card, a pre-series card (enemyeffect_3_*), 战术特训 or the 鸭爵 set; no card twice.
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// Each card's enemy is fixed by its effect; the title only names category and tier (悬赏·损伤I = 底海滑动者 in
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// enemyeffect_12_4, 临时收音师 in enemyeffect_18_1). Real data, real draft code, the real match path for the players' case.
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// The 机密商店 is in test/match/feedback1-secret-shop.test.js.
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync, existsSync } from 'node:fs';
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import { PHASE } from '../../shared/constants.js';
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import { DATA, makeMatch } from './harness.js';
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import { FakeBattle } from './fakeBattle.js';
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import { GameData } from '../../server/match/gamedata.js';
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import { generateDraft, bountyDraftKind } from '../../server/match/choices.js';
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import { createRng } from '../../server/sim/rng.js';
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const OFFICIAL = JSON.parse(readFileSync(new URL('../fixtures/official-bounty-drafts.json', import.meta.url), 'utf8'));
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const CARDS = DATA.choices.cards.bounty;
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const CARD = new Map(CARDS.map((c) => [c.effectId, c]));
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const SPEC = DATA.choices.bountyDrafts;
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const COOP_BOUNTY_MODES = ['mode_multi_normal', 'mode_multi_hard', 'mode_multi_abyss'];
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const isBoss = (key) => DATA.enemies[key] && DATA.enemies[key].rank === 'BOSS';
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const sameSet = (a, b) => a.length === b.length && [...a].sort().join() === [...b].sort().join();
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const subset = (a, b) => a.every((x) => b.includes(x));
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const EE = (s) => `enemyeffect_${s}`;
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/** The data card of a screenshot reading [title, enemy, coins, battles] (by title, the enemy in the text, coins, battles). */
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function resolve([title, enemy, coin, battles]) {
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const name = OFFICIAL.aliases[enemy] || enemy;
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// "1只萨卡兹枯朽战士," — the enemy's whole name (萨卡兹枯朽战士 is not 萨卡兹枯朽战士组长)
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const hits = CARDS.filter((c) => c.name === title && c.coin === coin && (c.desc.includes(`1只${name},`) || c.desc.includes(`1个${name},`))
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&& (battles === 2 ? c.rounds === 2 : c.rounds === 1));
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assert.equal(hits.length, 1, `${title} ${enemy} ${coin}: ${hits.map((c) => c.effectId).join(', ') || 'no card'}`);
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return hits[0].effectId;
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}
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/** Every official draft of the fixture: [{ where, match, round, family, ids? }] (ids for 悬赏决策). */
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function officialDrafts() {
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const out = [];
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for (const [match, rounds] of Object.entries(OFFICIAL.matches)) {
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for (const [round, d] of Object.entries(rounds)) out.push({ where: `match ${match} R${round}`, match: Number(match), round: Number(round), family: d.family, ids: d.family === 'bounty' ? d.cards.map(resolve) : null });
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}
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for (const [key, d] of Object.entries(OFFICIAL.extra)) out.push({ where: key, match: key, round: 9, family: d.family, ids: d.cards.map(resolve) });
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return out;
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}
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const tiersOf = (ids) => ids.map((id) => CARD.get(id).tier).sort().join('');
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/** The group of `spec` whose `seen` lists the draft's match. */
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const groupOf = (spec, d) => spec.groups.filter((g) => g.seen.includes(d.match));
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/** At most one card per faction series 10–15 (every official R11 draft). */
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function onePerSeries(ids) {
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const series = ids.map((id) => CARD.get(id).series).filter((s) => SPEC.hunter.rule.onePerSeries.includes(s));
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return new Set(series).size === series.length;
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}
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const giantsIn = (ids) => ids.filter((id) => SPEC.hunter.rule.giants.includes(id)).length;
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/** The weights the data gives a group's cards: 1 + the official drafts of that group the card appeared in. */
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function expectedWeights(g, drafts) {
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return g.cards.map((id) => 1 + drafts.filter((d) => d.ids.includes(id)).length);
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}
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/** Bounty drafts generated for `modeId` at `round` over `seeds` seeds. */
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function drafts(modeId, round, seeds, data = DATA) {
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const gd = new GameData(data, modeId);
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const out = [];
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for (let seed = 1; seed <= seeds; seed++) {
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const d = generateDraft(gd, createRng(seed * 7919 + round * 31), round, { stageId: 'act2autochess_m01' });
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if (d && d.family === 'bounty') out.push(d);
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}
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return out;
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}
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/** An unseen-slot R3 set (`rule`): two-battle cards of its series, I I I II II III, ≤ perSeries a series, the III preferred. */
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function initialRule(ids) {
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const r = SPEC.initial.rule;
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const series = ids.map((id) => CARD.get(id).series);
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return ids.length === 6 && ids.every((id) => CARD.get(id).draftPool === 'initial' && r.series.includes(CARD.get(id).series))
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&& series.every((s) => series.filter((x) => x === s).length <= r.perSeries) && tiersOf(ids) === r.tiers.slice().sort().join('')
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&& ids.some((id) => r.prefer.includes(id));
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}
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test('#2 screenshots → data: every card read is one act2autochess (下半) effect, whose enemy_id is the enemy the card brings', (t) => {
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const seen = new Set();
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for (const d of officialDrafts()) for (const id of d.ids || []) seen.add(id);
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assert.equal(seen.size, 81, 'distinct cards in the 59 bounty drafts: 40 at R3, 20 at R9, 21 at R11');
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// the R3(1) question: the title names category and tier only — two different 悬赏·损伤I cards, each with its own enemy
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assert.equal(resolve(['悬赏·损伤I', '临时收音师', 1, 2]), 'enemyeffect_18_1');
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assert.equal(resolve(['悬赏·损伤I', '底海滑动者', 1, 2]), 'enemyeffect_12_4');
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assert.equal(resolve(['悬赏·持续I', '萨卡兹枯朽战士', 1, 2]), 'enemyeffect_20_1', 'not 萨卡兹枯朽战士组长 (13_4)');
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assert.equal(CARD.get('enemyeffect_18_1').enemyKey, 'enemy_10094_crstf');
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assert.equal(CARD.get('enemyeffect_12_4').enemyKey, 'enemy_1148_dssbr');
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const p = new URL('../../.cache/gamedata/excel/activity_table.json', import.meta.url);
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if (!existsSync(p)) { t.diagnostic('no .cache/gamedata: the season cross-check is skipped'); return; }
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const act = JSON.parse(readFileSync(p, 'utf8')).activity.AUTOCHESS_SEASON;
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for (const id of seen) {
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const bb = act.act2autochess.effectBuffInfoDataDict[id][0].blackboard.find((x) => x.key === 'enemy_id').valueStr;
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assert.equal(CARD.get(id).enemyKey, bb, `${id}: the card's enemy is the effect's enemy_id`);
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}
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// 上半 (act1autochess) lacks the series 17–20 and 澪 / 纠缠藤蔓 … and has 沉沙 where 下半 has 清明: the screenshots are 下半
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for (const id of ['enemyeffect_17_1', 'enemyeffect_18_1', 'enemyeffect_19_1', 'enemyeffect_20_2', 'enemyeffect_b_19', 'enemyeffect_b_24']) {
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assert.ok(seen.has(id) && !act.act1autochess.effectInfoDataDict[id], `${id} is 下半-only`);
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}
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assert.match(act.act1autochess.effectInfoDataDict.enemyeffect_11_6.effectDesc, /沉沙/);
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// all 22 matches are one season: 终极 (mode_multi_abyss) opened on 2026-03-27 16:00 (UTC+8), before the end-of-March videos
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assert.equal(act.act2autochess.modeDataDict.mode_multi_abyss.startTime, Date.UTC(2026, 2, 27, 8) / 1000);
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});
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test('#2 R3 (22 of 22 official drafts): one of the official sets of six "接下来两场作战" cards, 3 × I + 2 × II + 1 × III — 9 of the 10 seen', () => {
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const r3 = officialDrafts().filter((d) => d.round === 3);
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assert.equal(r3.length, 22);
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const hits = SPEC.initial.groups.map(() => []);
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for (const d of r3) {
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assert.equal(d.family, 'bounty', `${d.where}: R3 is a 悬赏决策`);
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assert.ok(d.ids.every((id) => CARD.get(id).rounds === 2 && CARD.get(id).draftPool === 'initial'), `${d.where}: two-battle cards`);
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assert.equal(tiersOf(d.ids), '111223', `${d.where}: tiers`);
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assert.ok(d.ids.every((id) => !isBoss(CARD.get(id).enemyKey)), `${d.where}: no boss`);
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const i = SPEC.initial.groups.findIndex((s) => sameSet(s.cards, d.ids));
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assert.ok(i >= 0, `${d.where}: a seen set`);
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hits[i].push(d.match);
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}
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assert.deepEqual(hits, SPEC.initial.groups.map((s) => s.seen), 'each set\'s `seen` lists the matches it came in');
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assert.deepEqual(hits.map((x) => x.length), [5, 3, 2, 3, 2, 1, 2, 1, 3]);
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// hand-made sets, not one card per series: two series-20 cards (match 12), a series-17 card among faction cards (13 / 19 / 21)
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assert.deepEqual(SPEC.initial.groups[7].cards.filter((id) => CARD.get(id).series === 20), [EE('20_1'), EE('20_5')]);
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assert.ok(SPEC.initial.groups[8].cards.includes(EE('17_6')));
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for (const s of SPEC.initial.groups) assert.equal(tiersOf(s.cards), '111223', s.cards.join());
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assert.equal(SPEC.initial.slots, 10, 'enemy_initial_1..10: one unseen');
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assert.equal(SPEC.initial.pick, 'slot');
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// the only two-battle cards no draft showed are the unseen set's preferred tier-III cards
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const shown = new Set(r3.flatMap((d) => d.ids));
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assert.deepEqual(CARDS.filter((c) => c.draftPool === 'initial' && !shown.has(c.effectId)).map((c) => c.effectId), SPEC.initial.rule.prefer);
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assert.ok(SPEC.initial.rule.prefer.every((id) => CARD.get(id).tier === 3));
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});
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test('#2 R3 generated: a seen set (all six cards) or the unseen 10th set — every seen set comes up, the unseen one about 1 in 10', () => {
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const counts = new Map();
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let n = 0;
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for (const modeId of COOP_BOUNTY_MODES) {
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for (const round of DATA.choices.schedule[modeId].spRounds.filter((r) => bountyDraftKind(r) === 'initial')) {
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for (const d of drafts(modeId, round, modeId === 'mode_multi_hard' ? 600 : 60)) {
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const ids = d.cards.map((c) => c.id);
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assert.equal(new Set(ids).size, 6, 'six different cards');
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const i = SPEC.initial.groups.findIndex((s) => sameSet(s.cards, ids));
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const fit = i >= 0 ? `set:${i}` : initialRule(ids) ? 'rule' : null;
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assert.ok(fit, `${modeId} R${round}: ${d.cards.map((c) => c.name).join(', ')}`);
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assert.ok(d.cards.every((c) => c.rounds === 2 && !isBoss(c.enemyKey)), 'two-battle cards, no boss');
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assert.match(d.eventId, /^enemy_initial_\d+$/);
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if (modeId === 'mode_multi_hard') { counts.set(fit, (counts.get(fit) || 0) + 1); n++; }
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}
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}
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}
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for (let i = 0; i < SPEC.initial.groups.length; i++) assert.ok(counts.get(`set:${i}`) > 0, `set ${i} offered`);
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const rule = (counts.get('rule') || 0) / n;
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assert.ok(rule > 0.05 && rule < 0.16, `unseen-set drafts ${(rule * 100).toFixed(0)} %`);
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// solo: 3 cards of such a set
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for (const d of drafts('mode_single_hard', 3, 40)) {
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assert.equal(d.cards.length, 3);
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assert.ok(d.cards.every((c) => CARD.get(c.id).draftPool === 'initial'));
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}
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});
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test('#2 R9 (23 official drafts): six groups of 9 boss bounties / 源石虫·特训, 6 cards each — 庞贝 and 鼠王 never together, the 鼠王 group in 14 of 22 matches', () => {
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const r9 = officialDrafts().filter((d) => d.round === 9);
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assert.equal(r9.length, 23, '22 matches + the Bahamut co-op screenshot');
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const B = SPEC.boss;
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assert.equal(B.groups.length, B.events.length, 'one group per bossInitial event');
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for (const d of r9) {
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assert.equal(d.family, 'bounty', `${d.where}: R9 is a 悬赏决策`);
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assert.ok(d.ids.every((id) => CARD.get(id).draftPool === 'boss' && CARD.get(id).rounds === 1), `${d.where}: boss bounties / 源石虫·特训, 下场作战`);
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const g = groupOf(B, d);
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assert.equal(g.length, 1, `${d.where}: listed by one group`);
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assert.ok(subset(d.ids, g[0].cards), `${d.where}: six cards of its group`);
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assert.ok(!(d.ids.includes(EE('b_12')) && d.ids.includes(EE('b_11'))), `${d.where}: 庞贝 and 鼠王 never together`);
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}
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for (const g of B.groups) {
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const ds = r9.filter((d) => g.seen.includes(d.match));
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assert.equal(ds.length, g.seen.length, `${g.cards.join(' ')}: every match it lists`);
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assert.deepEqual(g.weights, expectedWeights(g, ds), `${g.cards.join(' ')}: weights = 1 + the drafts each card showed in`);
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// every group seen in 3 or more drafts shows exactly 9 different cards — the list
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if (ds.length >= 3) assert.ok(sameSet([...new Set(ds.flatMap((d) => d.ids))], g.cards) && g.cards.length === 9, `${g.cards.join(' ')}: the 9 cards its drafts show`);
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}
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// a named boss does not always come with its partners: 杰斯顿 alone (12, 15, 21); 复仇者 + 百夫长 without 邪魔的利刃 (20)
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const named = (d) => d.ids.filter((id) => ['b_9', 'b_14', 'b_23'].map(EE).includes(id));
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for (const m of [12, 15, 21]) assert.deepEqual(named(r9.find((d) => d.match === m)), [EE('b_9')], `match ${m}`);
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const m20 = r9.find((d) => d.match === 20).ids;
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assert.ok(m20.includes(EE('b_21')) && m20.includes(EE('b_2')) && !m20.includes(EE('b_22')));
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// the 鼠王 group: 14 of 22 matches, every match on the dark grey board (7 of 7) — something of the match picks the group
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const rat = B.groups.find((g) => g.cards.includes(EE('b_11')));
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assert.equal(rat.seen.length, 14);
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for (const m of OFFICIAL.boards.grey) assert.ok(rat.seen.includes(m), `match ${m} (grey board): the 鼠王 group`);
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assert.equal(B.pick, 'seen');
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// generated: six different cards of one group; the 鼠王 group about 14 / 22; every card of every group offered
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const offered = new Set();
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let ratN = 0;
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const gen = drafts('mode_multi_abyss', 9, 1500);
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for (const d of gen) {
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const ids = d.cards.map((c) => c.id);
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assert.equal(new Set(ids).size, 6);
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assert.ok(B.groups.some((g) => subset(ids, g.cards)), ids.join(', '));
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assert.ok(!(ids.includes(EE('b_12')) && ids.includes(EE('b_11'))), '庞贝 and 鼠王 never together');
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assert.match(d.eventId, /^bossInitial_\d+$/);
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if (ids.some((id) => ['b_11', 'b_9', 'b_14', 'b_23'].map(EE).includes(id)) && subset(ids, rat.cards)) ratN++;
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ids.forEach((id) => offered.add(id));
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}
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assert.ok(ratN / gen.length > 0.55 && ratN / gen.length < 0.73, `the 鼠王 group ${(100 * ratN / gen.length).toFixed(0)} %`);
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for (const g of B.groups) for (const id of g.cards) assert.ok(offered.has(id), `${CARD.get(id).name} offered`);
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for (const id of ['enemyeffect_b_6', 'enemyeffect_b_7', 'enemyeffect_b_15', 'enemyeffect_b_16', 'enemyeffect_b_18']) {
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assert.equal(CARD.get(id).draftExcluded, 'unseen', `${CARD.get(id).name}: in no official R9 draft`);
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assert.ok(!offered.has(id));
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}
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});
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test('#2 R11 (22 matches: 悬赏决策 14, 机密商店 4, 战术决策 4, 道具补给 0): the families, and the bounty — 6 of a list of 7 "下场战斗" cards, one per faction series', () => {
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const r11 = officialDrafts().filter((d) => d.round === 11);
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const fam = {};
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for (const d of r11) fam[d.family] = (fam[d.family] || 0) + 1;
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assert.deepEqual(fam, { bounty: 14, shop: 4, tactic: 4 });
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const H = SPEC.hunter;
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const bounty = r11.filter((x) => x.family === 'bounty');
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for (const d of bounty) {
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assert.ok(d.ids.every((id) => CARD.get(id).draftPool === 'hunter' && CARD.get(id).rounds === 1), `${d.where}: R11 cards, 下场战斗`);
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assert.ok(onePerSeries(d.ids), `${d.where}: one card per faction series`);
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assert.ok(giantsIn(d.ids) <= 1, `${d.where}: at most one giant`);
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const g = groupOf(H, d);
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assert.equal(g.length, 1, `${d.where}: listed by one group`);
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assert.ok(subset(d.ids, g[0].cards), `${d.where}: six cards of its group`);
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}
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assert.equal(bounty.filter((d) => giantsIn(d.ids) === 1).length, 13, 'a giant in 13 of 14 (not match 15)');
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for (const g of H.groups) {
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const ds = bounty.filter((d) => g.seen.includes(d.match));
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assert.equal(ds.length, g.seen.length);
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assert.equal(g.cards.length + (g.open || 0), H.rule.size, `${g.cards.join(' ')}: a list of 7`);
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assert.deepEqual(g.weights, expectedWeights(g, ds), `${g.cards.join(' ')}: weights = 1 + hits`);
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assert.ok(sameSet([...new Set(ds.flatMap((d) => d.ids))], g.cards), `${g.cards.join(' ')}: the cards its drafts show`);
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assert.ok(onePerSeries(g.cards) && giantsIn(g.cards) <= 1);
|
||
if (!giantsIn(g.cards)) assert.equal(g.open, 1, 'a list showing no giant gets one by the rule');
|
||
}
|
||
// the evidence for lists of 7: the 16_4 group's four drafts each leave out a different one of the same 7 cards
|
||
const big = H.groups.find((g) => g.cards.includes(EE('16_4')));
|
||
const left = bounty.filter((d) => big.seen.includes(d.match)).map((d) => big.cards.find((id) => !d.ids.includes(id)));
|
||
assert.equal(new Set(left).size, 4, left.join(' '));
|
||
assert.equal(H.groups.filter((g) => !g.open).length, 3, 'three groups seen whole');
|
||
assert.deepEqual(CARDS.filter((c) => c.draftPool === 'hunter' && !bounty.some((d) => d.ids.includes(c.effectId))).map((c) => c.effectId),
|
||
['12_8', '16_2', '16_6'].map(EE), 'R11 cards no draft showed');
|
||
for (const modeId of ['mode_multi_hard', 'mode_multi_abyss', 'mode_single_hard', 'mode_single_abyss']) {
|
||
const sch = DATA.choices.schedule[modeId].rounds['11'];
|
||
assert.deepEqual(sch.families, [{ family: 'bounty', weight: 14 }, { family: 'shop', weight: 4 }, { family: 'tactic', weight: 4 }], `${modeId} R11 (solo: extrapolated from co-op, [ASSUMED])`);
|
||
assert.equal(sch.bountyDraft, 'hunter');
|
||
assert.equal(sch.assumed, true);
|
||
}
|
||
assert.equal(H.slots, 15, 'bounty_hunter_1..15');
|
||
// generated: six different cards, one per faction series, at most one giant; a seen group about 7 in 15; every R11
|
||
// card comes up (the unseen ones through the rule)
|
||
const gd = new GameData(DATA, 'mode_multi_hard');
|
||
const seen = {};
|
||
const offered = new Set();
|
||
let n = 0;
|
||
let fitSeen = 0;
|
||
let giants = 0;
|
||
for (let seed = 1; seed <= 2000; seed++) {
|
||
const d = generateDraft(gd, createRng(seed * 13 + 11), 11, { stageId: 'act2autochess_m01' });
|
||
seen[d.family] = (seen[d.family] || 0) + 1;
|
||
if (d.family !== 'bounty') continue;
|
||
const ids = d.cards.map((c) => c.id);
|
||
assert.equal(new Set(ids).size, 6);
|
||
assert.ok(ids.every((id) => CARD.get(id).draftPool === 'hunter') && onePerSeries(ids) && giantsIn(ids) <= 1, d.cards.map((c) => c.name).join(', '));
|
||
assert.match(d.eventId, /^bounty_hunter_\d+$/);
|
||
if (H.groups.some((g) => !g.open && subset(ids, g.cards))) fitSeen++;
|
||
giants += giantsIn(ids);
|
||
n++;
|
||
ids.forEach((id) => offered.add(id));
|
||
}
|
||
assert.deepEqual(Object.keys(seen).sort(), ['bounty', 'shop', 'tactic'], 'no 道具补给 at R11');
|
||
assert.ok(seen.bounty / 2000 > 0.56 && seen.bounty / 2000 < 0.71, JSON.stringify(seen));
|
||
assert.ok(fitSeen / n > 0.13 && fitSeen / n < 0.27, `drafts of the three whole seen groups ${(100 * fitSeen / n).toFixed(0)} % (3 / 15)`);
|
||
assert.ok(giants / n > 0.78 && giants / n < 0.93, `a giant in ${(100 * giants / n).toFixed(0)} % (official 13 / 14)`);
|
||
for (const c of CARDS.filter((x) => x.draftPool === 'hunter')) assert.ok(offered.has(c.effectId), `${c.effectId} ${c.name} offered at R11`);
|
||
});
|
||
|
||
test('#2 never offered by a draft (in none of the 59 official bounty drafts): multi-round cards, enemyeffect_3_*, 战术特训, the 鸭爵 set', () => {
|
||
const reasons = {};
|
||
for (const c of CARDS) {
|
||
if (!c.draft) reasons[c.draftExcluded] = (reasons[c.draftExcluded] || 0) + 1;
|
||
assert.equal(c.draft, c.draftPool != null, `${c.effectId}: drafted iff it has a draft kind`);
|
||
if (c.multiRound) assert.equal(c.draftExcluded, c.payout === 'kill' ? 'unseen' : 'perfect', `${c.effectId} ${c.name}`);
|
||
if (/^enemyeffect_3_/.test(c.effectId)) assert.equal(c.draftExcluded, 'unseen', `${c.effectId} ${c.name}`);
|
||
}
|
||
assert.deepEqual(reasons, { perfect: 20, hidden: 4, unseen: 19 });
|
||
const pools = {};
|
||
for (const c of CARDS) if (c.draft) pools[c.draftPool] = (pools[c.draftPool] || 0) + 1;
|
||
assert.deepEqual(pools, { initial: 42, boss: 20, hunter: 24 });
|
||
for (const modeId of [...COOP_BOUNTY_MODES, 'mode_single_hard', 'mode_single_abyss']) {
|
||
for (const r of DATA.choices.schedule[modeId].spRounds) {
|
||
for (const d of drafts(modeId, r, 40)) {
|
||
for (const c of d.cards) {
|
||
const card = CARD.get(c.id);
|
||
assert.ok(card.draft && card.draftPool === bountyDraftKind(r), `${modeId} R${r}: ${c.id} ${c.name}`);
|
||
assert.ok(!card.multiRound && card.payout === 'kill');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
});
|
||
|
||
test('#2 the mode\'s inactive enemy list does not thin the bounty draft (PRTS 卫戍协议:盟约 11/18 note "不影响悬赏决策出场")', () => {
|
||
// 险境 turns off 尖端萨卡兹枯朽战车 and 灼藤 in its waves; their R11 cards (13_8, 12_7) stay in an R11-kind draft there
|
||
const sch = DATA.choices.schedule.mode_multi_normal;
|
||
const data = { ...DATA, choices: { ...DATA.choices, schedule: { ...DATA.choices.schedule, mode_multi_normal: { ...sch, rounds: { ...sch.rounds, 9: { ...sch.rounds['9'], families: [{ family: 'bounty', weight: 1 }], bountyDraft: 'hunter' } } } } } };
|
||
const gd = new GameData(data, 'mode_multi_normal');
|
||
const dropped = ['enemy_1272_nhtank_2', 'enemy_10067_ftsjc'];
|
||
for (const k of dropped) assert.ok(gd.inactiveEnemies.has(k), `${k} is inactive in 险境 waves`);
|
||
const seen = new Set();
|
||
for (const d of drafts('mode_multi_normal', 9, 200, data)) for (const c of d.cards) if (dropped.includes(c.enemyKey)) seen.add(c.enemyKey);
|
||
assert.deepEqual([...seen].sort(), dropped.slice().sort());
|
||
});
|
||
|
||
test('#2 E2E (co-op 绝境, the players\' case): the real R3 draft is an official R3 set, and the picked enemy comes for R3 and R4 at their round scale', () => {
|
||
for (let seed = 1; seed <= 6; seed++) {
|
||
const h = makeMatch({ mode: 'coop', difficulty: 'HARD', humans: 1, bots: 1, seed: 910 + seed, fake: true }).start();
|
||
const m = h.m;
|
||
assert.ok(h.drive(() => m.phase === PHASE.SP_DRAFT && m.round === 3, { ready: true }), 'the R3 draft');
|
||
assert.equal(m.sp.family, 'bounty', 'R3 of 绝境 is always a bounty draft');
|
||
const names = m.sp.cards.map((c) => c.name).join(', ');
|
||
const ids = m.sp.cards.map((c) => c.id);
|
||
assert.ok(SPEC.initial.groups.some((g) => sameSet(g.cards, ids)) || initialRule(ids), `seed ${seed}: ${names}`);
|
||
for (const c of m.sp.cards) assert.ok(!isBoss(c.enemyKey), `seed ${seed}: ${c.name} is a boss bounty`);
|
||
assert.equal(m.publicView().sp.cards.length, m.sp.cards.length);
|
||
// the human takes a card when its turn comes; the bot picks by itself
|
||
let picked = null;
|
||
for (let guard = 0; guard < 200 && m.phase === PHASE.SP_DRAFT; guard++) {
|
||
if (m.spTurn() === 'p_0') {
|
||
picked = m.sp.cards.find((c) => m.sp.taken[c.idx] == null);
|
||
assert.deepEqual(m.handle('p_0', { t: 'g.choice', idx: picked.idx }), { ok: true });
|
||
} else h.sched.runNext();
|
||
}
|
||
assert.ok(picked, 'the human picked');
|
||
const b = h.ps('p_0').bounties.find((x) => x.card.effectId === picked.id);
|
||
assert.ok(b, 'the picker holds the bounty');
|
||
h.drive(() => m.phase === PHASE.ROUND_START && m.round === 6, { ready: true });
|
||
const rounds = [];
|
||
for (const f of FakeBattle.instances) {
|
||
if (f.kind !== 'normal' || !f.players.includes('p_0')) continue;
|
||
const spec = f.spawns.find((s) => s.tag === 'bounty' && s.mods && s.mods.bountyId === b.id);
|
||
if (!spec) continue;
|
||
rounds.push(f.round);
|
||
const scale = m.gd.enemyScale(f.round);
|
||
assert.equal(spec.mods.hpMul, scale.hpMul, `R${f.round}: the bounty enemy takes the round's HP scale`);
|
||
assert.equal(spec.mods.atkMul, scale.atkMul, `R${f.round}: the bounty enemy takes the round's ATK scale`);
|
||
}
|
||
assert.deepEqual(rounds, [3, 4], `seed ${seed}: ${picked.name} (两场作战) spawned in R${rounds.join(', R')}`);
|
||
m.dispose();
|
||
}
|
||
});
|