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ark-stronghold-protocol
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cfe85c6fee4044657da88dd8f0f96acc35b53dd3
ark-stronghold-protocol
/
server
/
sim
/
content
/
kits
T
History
sganggs
cfe85c6fee
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of
#44
)
2026-10-04 00:26:13 +08:00
..
tier1.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue
#4
, PR
#12
)
2026-10-03 19:13:35 +08:00
tier2.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue
#4
, PR
#12
)
2026-10-03 19:13:35 +08:00
tier3.js
feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it
2026-10-03 13:36:40 +08:00
tier4.js
feedback1 integrate: 坚固维式重锤's lock belongs to the deployment - a lent hammer and in-place revives follow it (QA)
2026-10-03 17:47:07 +08:00
tier5.js
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of
#44
)
2026-10-04 00:26:13 +08:00
tier6.js
feedback1 integrate: no status on a 无敌 + 无法选中 unit; 余 S2 skips 自缚 units; 信仰搅拌机 S2 blocks with too few bullets
2026-10-03 11:52:52 +08:00