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ark-stronghold-protocol
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cc3c210779f1df73d10f40dad6eca42c65af2435
ark-stronghold-protocol
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docs
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design
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History
IceCodeNew
cc3c210779
fix(sim): keep Wisdel shadows off the boss bench (
#557
)
2026-10-12 17:59:40 +00:00
..
client.md
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
engine.md
0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
2026-10-12 16:02:41 +08:00
geometry-time.md
fix(sim): keep Wisdel shadows off the boss bench (
#557
)
2026-10-12 17:59:40 +00:00
match.md
0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
2026-10-12 16:02:41 +08:00
network.md
0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR
#523
and its detail opens in the preparation phase (PR
#523
by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
2026-10-12 14:59:19 +08:00
overview.md
0.2.3: 重绘系列通用安装图标并记录功能审核决定(#413、#77/#408、#444、#407)
2026-10-10 02:11:23 +08:00