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ark-stronghold-protocol
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c91979472420191c3134d76f4e7b65500a2ad09e
ark-stronghold-protocol
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public
/
js
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screens
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game
T
History
sganggs
37e0fffb34
0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR
#523
and its detail opens in the preparation phase (PR
#523
by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
2026-10-12 14:59:19 +08:00
..
early.js
feedback7 R22-HUD: a skill cue that reaches the client before its unit is held and sounds once when the unit is tracked — the first cast of a deploy-time skill was silent (PR
#292
by @LimitlessHPPK, without handing the whole early buffer to the sound); golden: unchanged
2026-10-08 19:22:08 +08:00
marks.js
feedback5 R5: split the match screen's standalone pieces out
2026-10-05 17:24:20 +08:00
overlays.js
feedback5 W5S: i18n phase 2, screens — band draft, briefing, game screen and its overlays, 干员调配 / 干员持有, result through t() / tParts() (sentences with a number or a <strong> inside stay whole), English for the 58 new msgids; Chinese output unchanged (zh render proof: only ownership's 阶 heading is a text node instead of a <span>, same text and layout)
2026-10-06 17:52:19 +08:00
range.js
0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR
#523
and its detail opens in the preparation phase (PR
#523
by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
2026-10-12 14:59:19 +08:00
standInTags.js
feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged
2026-10-06 02:40:38 +08:00