Applied as-is. Captured real battles live in public/dev/perf (including the round-13 联防 on the wide round battlefield), with a browser speed page and a headless benchmark. public/dev stays out of the package. The Chrome benchmark was not run. The numbers in the original pull request are from 0.1.4 and are not quoted here. Tests: node --test test/perfbench.test.js test/render/battle-perf.browser.test.js — 13 pass, 0 fail; the Chrome suite skipped (RENDER_E2E unset).
39 lines
703 B
JSON
39 lines
703 B
JSON
[
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{
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"name": "hard-normal-r13",
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"title": "普通战 · 第 13 回合",
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"kind": "normal",
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"round": 13,
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"stageId": "act2autochess_m01",
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"players": 1,
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"units": 8
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},
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{
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"name": "hard-unite-r13",
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"title": "联防 · 第 13 回合",
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"kind": "unite",
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"round": 13,
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"stageId": "act2autochess_m01",
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"players": 2,
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"units": 16
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},
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{
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"name": "hard-boss-r14",
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"title": "最终攻势 · 第 14 回合",
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"kind": "boss",
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"round": 14,
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"stageId": "act2autochess_m01",
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"players": 2,
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"units": 16
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},
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{
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"name": "hard-hidden-r15",
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"title": "隐秘核心 · 第 15 回合",
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"kind": "hidden",
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"round": 15,
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"stageId": "act2autochess_m01",
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"players": 2,
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"units": 16
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}
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]
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