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c45d86f70c552c70f33a2baf0d2979fba5136852
ark-stronghold-protocol
/
public
/
js
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render
T
History
sganggs
c45d86f70c
0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub
#542
by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged
2026-10-13 03:30:48 +08:00
..
app
feedback7 R23-DRAGSNAP: a dragged operator stands on the tile under the pointer while that is a legal target (a board tile or a bench slot: render/drag.js dragStandTile), as in the official deploy drag (the owner's recording of 2026-10-09), and is held under the pointer elsewhere (an illegal tile, the shop bar); the pick, highlight, tileHover, wheel and drop stay the pointer's tile — the report in PR
#403
by @bubububaoshe (not merged); §27.62; golden: unchanged
2026-10-09 01:38:57 +08:00
board3d
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
fx
0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (
#412
, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (
#543
); golden: unchanged
2026-10-12 14:59:20 +08:00
app.js
0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub
#542
by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged
2026-10-13 03:30:48 +08:00
boardArt.js
The 3D board textures can be extracted as WebP: each player downloads about 4.7 MB less on a cold start (
#186
)
2026-10-06 05:05:42 +08:00
drag.js
feedback7 R23-DRAGSNAP: a dragged operator stands on the tile under the pointer while that is a legal target (a board tile or a bench slot: render/drag.js dragStandTile), as in the official deploy drag (the owner's recording of 2026-10-09), and is held under the pointer elsewhere (an illegal tile, the shop bar); the pick, highlight, tileHover, wheel and drop stay the pointer's tile — the report in PR
#403
by @bubububaoshe (not merged); §27.62; golden: unchanged
2026-10-09 01:38:57 +08:00
fx.js
feedback5 R19G: 蕾缪安's S3 no longer ends by itself when nothing is in her range — it keeps its bullets and locks and locks the next enemy that comes; the bombardment follows only when the bullets are spent (community report); golden: 3 scenarios move
2026-10-07 12:19:55 +08:00
impostor.js
0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub
#542
by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged
2026-10-13 03:30:48 +08:00
interp.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
pen.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
pick.js
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report
#12
)
2026-10-04 17:42:18 +08:00
prepfield.js
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report
#12
)
2026-10-04 17:42:18 +08:00
projection.js
feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub
#61
)
2026-10-04 17:27:56 +08:00
promote.js
Playtest
#6
follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
2026-10-02 04:19:28 +08:00
spine.js
0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub
#542
by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged
2026-10-13 03:30:48 +08:00
style.js
0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (
#412
, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (
#543
); golden: unchanged
2026-10-12 14:59:20 +08:00
textures.js
Reuse held Spine poses and redeploy countdown textures (
#434
)
2026-10-09 17:14:50 +08:00
tiles.js
A special terrain tile explains itself on a tap, and 活性源石 is one material on both boards (GitHub
#184
) (
#185
)
2026-10-06 14:08:18 +08:00
units.js
0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub
#542
by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged
2026-10-13 03:30:48 +08:00