Docs only (golden unchanged): §5.5 Enemy AI — every enemy attack strikes at its clip's damage frame after its swing starts, a stun / freeze / sleep / 浮空, hiding, 缴械, 恐惧 or 战栗 before the frame cuts the swing; §5.5 Operator attacks — hitAllBlocked takes up to the block count (never fewer than 1). Both normative lines were left stale by those commits. Also: the header of test/content/feedback5-lowhp-heal.test.js names its source (the local client's data) plainly.