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ark-stronghold-protocol
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be095d86387a3c2f32da76579161d721e4a361ad
ark-stronghold-protocol
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public
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js
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screens
T
History
Siornya
be095d8638
Merge upstream 0.2.2 and resolve reroll conflicts (
#408
)
2026-10-10 00:46:46 +08:00
..
game
feedback7 R22-LATE: an open detail card draws its field unit's current attack range — own board pieces in prep, any ally operator / summon in battle or on a scouted board; golden: unchanged
2026-10-08 21:27:33 +08:00
bandDraft.js
feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
2026-10-06 18:35:33 +08:00
briefing.js
feat: reroll 一键重刷
2026-10-08 19:38:53 +08:00
cultivation.js
feedback7 R22-LOADOUT: the 潜能与练度 note says an operator with nothing set fights at the default (满潜能, 精英2 Lv.60) and that 潜能1 / 未精英化 for an unowned 特许 operator is set by hand; golden: unchanged
2026-10-08 22:19:20 +08:00
diy.js
feedback7 R22-E2EFIX: an Esc pressed the moment the 自选 picker opens closes it (its listener comes with the picker's commit); golden: unchanged
2026-10-08 23:44:02 +08:00
game.js
feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR
#301
ported as one aligned list;
#398
the skill frame,
#400
REA-Y's heal text
2026-10-08 22:35:33 +08:00
loadout.js
feedback7 R22-LOADOUT: 干员调配's module card reads the module's talent changes at the operator's 潜能, as 局内数值 and the battle do; golden: unchanged
2026-10-08 22:20:30 +08:00
lobby.js
feedback7: merge fb7-ui-backlog —
#229
device tooltips,
#238
settings button in lobby / room,
#138
准备 folds the shop,
#120
in-match spectator roster (cap stays 2), PR
#308
capsule counts (+ the shared-field progress fix), PR
#333
empty new shop slot on 调度中心 upgrade
2026-10-08 20:56:20 +08:00
ownership.js
feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
2026-10-06 18:35:33 +08:00
result.js
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00
room.js
feedback7: merge fb7-ui-backlog —
#229
device tooltips,
#238
settings button in lobby / room,
#138
准备 folds the shop,
#120
in-match spectator roster (cap stays 2), PR
#308
capsule counts (+ the shared-field progress fix), PR
#333
empty new shop slot on 调度中心 upgrade
2026-10-08 20:56:20 +08:00
stats.js
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00
title.js
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00